|6, 54, 124|
|Second Alvedic Confederacy|
Zwíe Älvidske Ídgenis / Zweite Älvedische Eidgenossenschaft / Deuxième Confédération Alvédique
Mi Älvidskar (We Alvedians)
|Official languages||Alvedic, Mergan, Franquese|
|Nationalities||Alvedic 96% (about 2/3 Adventians and 1/3 Romandians), other 4%.|
|• Total||166'300 km2|
|• Estimate (TBD)||TBD|
|Currency||Alvedic Franc (ALVF)|
|Drives on the||right|
Alved (merg. Älved, frq. Alved or alv. Älvíd) is a country in northeastern Uletha.
See the map on The Alvedic Countries.
According to Darcodian archives, the region was conquered and added to the greater Darcodia. But after a long period of instability, Alvedic, Romandian, Vyzadian and Brevinian people fought for independence.
The first Alvedic Confederacy was a federation of the four historic nations Adventsland, Brevinia, Vyzadia, and Romindia (the northeast known as Forestia or Bois-Unis being a sparsely populated dependency of Romindia at that time). Then, following political unrest between the nations it became Alvedic Union for a short time, with a somewhat authoritarian government and a unified language made from all the local dialects, Alvedic, slowly being pushed into education and administration. At the fall of the Union, there was an important conflict between the different ethnic groups, the pro-Union, and the separatists. Eventually most Vyzdians (semi-nomadic people from the north) were displaced out of Alved to their own territory which is now the Vyzh-Ulz.
Due to their remoteness, most regions of the country have been very isolated in the past, and the lack of development during the Darcodian era led to frequent clashes between the fragmented populations and cultures. During the XXth century, the Älvi valley, Thürsland, and the maritime provinces have seen an economic expansion, due to the rail connection between Darcodia and Neberly, crossing Älved.
More recently, southern Luiana (now the cantons of Pyrnius and Luin) joined the Confederacy, giving Alved a significantly larger access to the sea.
The second Alvedic Confederacy is made of all former Adventsland and Romandia except all the northeast part who declared independence as Bois-Unis (United Woodlands)
Dry, continental climate with various features: small mountain ridges, long hill ridges, big plains, and big shallow lakes with marshes. The climate is more temperate in the Älvi plain due to the lakes, and harsher in regions like Norrbunden or Mittelälved.
The biggest lake, Bärniseien (Bear Lake) has a maximal depth of ~ 15 m and has a very variable level. In the autumn or winter it can even split into 3 different lakes, leaving large swamp areas on the sides. During the high water season, small boats can cross it entirely from northeast to southwest. Bärniseien generally freezes during the winter.
The tree line in Älved is about 1200-1400 m. The highest point is Gottspferdsattel or Saðel (about 3000 m), an isolated ridge of big summits in the Oberthürser Alps. The highest permanent settlement is Alpe Saðel, a ski station.
People and languages
Standard Alvedic, Mergan, and Franquese are the national languages, but in practice, local dialects are spoken everywhere. See The Alvedic Countries.
Due to high prices, climate conditions, and even traditional and religious values in some areas, Älved's road system is largely underdeveloped outside the main international highways. The amount of vehicles per capita in Älved is one of the lowest in Eastern Uletha. It is so low that even the road classification system has been remade to describe public transportation lines and fret lines, so that those get the funding first. Public transport by road is a mix of bus companies and private-owned minibus or shared taxi lines.
Rail network is reliable, though it can be slow. The national company ÄBB manages most of the rail network. There are some narrow-gauge local railways too. Some areas of Norrbunden can't be reached by road, and the vehicles are brought there by train carriage or by river boat. Transport by helicopter is existent in Norrbunden too.
The roads in Älved:
- marked with MOTORWAY and TRUNK are the main international road system, used for fret and long distance. - marked with PRIMARY are the main national road network and bus system. Frequent long-distance and local bus lines operate on them. They are paved in priority. - marked with SECONDARY are the local connections to villages. Local bus lines operate on them at regular schedule. They might be paved or not. - marked with TERTIARY are roads of least importance. In the cities, they describe local bus service. In the countryside, they describe infrequent/seasonal service. Out of towns they are generally unpaved. - marked with UNCLASSIFIED have not yet been classified above (= mapping is not complete). - Tracks are generally impassable with standard vehicles.
|Name||Capital||Lang.||Area (in km2)||Population (2020)||Density (2020)||Main resource(s)||Local development index||High definition mapped zones|
|Adventia||Adventikum||AL||-||-||-||High-tech industry, services||above average||City of Adventikum|
|Aldland||Stýra||AL||-||-||-||Tourism||rich area (highest)||Whole region, especially near the Althurm|
|Älvbach||Älvbak (Älvbach)||AL||-||-||-||Mining||above average||-|
|Arthland||St-Mauritz||AL||-||-||-||Mining (formerly oil and natural gas)||low||-|
|Bärnhaven||Bärnhaven (Bärnhafen)||AL||-||-||-||Fish||average||City of Bärnhafen|
|Romindia-Centrale||Corbière||FR||-||-||-||Agriculture, construction industry||below average||-|
|Delta||Brava||AL||-||-||-||Fruit trees||very low (lowest)||-|
|Lacustria||Eburodyn (Eburodun)||AL||-||-||-||Fish and agriculture||above average||-|
|Mittelälved||Silsee||AL||-||-||-||Meat and dairy||below average||-|
|Romindia-Maritime||Mist||AL||-||-||-||Agriculture, meat and dairy, packaged food||average||Murogne region|
|Norrbunden||Evschen||AL||-||-||-||Wood, fish, wild game meat||low||-|
|Paradisem||Míninburgh (Minenbourg)||AL||-||-||-||Wood/Logging, industry||below average||-|
|Port-Loup||Port-Loup (Ulfhaven)||FR||-||-||-||Meat and dairy, Fish||average||-|
|Suurland||Adventsiled (Islade)||AL||-||-||-||Industry and services||below average||-|
|Thürsland||Grunbak (Grundbach)||AL||-||-||-||Services||above average||Füllbierg countryside|
|Tözlár||Olchemler||AL||-||-||-||Food production, Services||rich area||-|
Agriculture, logging, livestock, fishing, tourism and some mining. Some parts of the country remain largely undeveloped.
Metal industry, wood industry (woodwork, paper and carpentry) are the most proficient industries. Microtechnology is somehow well-developed in the Älvi basin too.
Aldland is the richest region, being considered a "holy land" and one of the oldest permanent Alvedic settlement, they get an additional benefit from tourism including religious tourism.
- University of Thürs.
- University of Adventikum, on the eastern side of Adventstop, in the capital city.
- International IT School in Pregmatsch.
Points of Interest
- Old city of Adventikum (detailed area)
- Although isolated in the mountains, the canton of Aldland (literally: Old land) is one of the oldest permanent settlement area and the geographical center of Alvedic culture. It is home of a particular variant of the religion, and the temple on Felthurm mountain is a pilgrimage site. (large detailed area)
I, SwissCrusader, have been into worldbuilding, drawing maps and stuff, since my late childhood, and also later on. Some were used in homemade RPG's, or custom maps for diverse game mods (which have been lost and not been released in general).
At some point, during maybe 2 years, I also had very lucid dreams that were happening in some fictional world that looked a lot like the real world where I lived (Western and Central Europe) and there were connections between different places in different dreams, sometimes I dreamt being twice in the same imaginary city with the exact same features during 2 different nights... and well somehow I managed to connect all these things and to map the world I was dreaming about, and this was for example the base used for the city of Mist.
So I can say that some imaginary land was imagined by me (Aldland area), while some other parts (Maritime-Romandia) were in me and I've seen them in my dreams very clearly. And some parts are actually made from scratch, specifically to fit within the OGF world, like Brevinia which relates to neighboring Karolia, or Bois-Unis which was made to fit within the Neberly design all around.
I created this country of Älvedic Confederacy (obvious reference to Helvetic Confederacy in the real world) from bits and bobs of what I can remember of these imaginary worlds, with some adaptation to OGF's constraints, like the fact that it takes place in a modern world context.
I use mostly random generators I made myself in PHP, but sometimes there can be a hidden meaning in one name or another.