|6, 54, 124|
Mi Älvidskar (We Alvedians)
|• National languages||Mergan, Franquese, Brevinian|
|• Regional languages||Vyzadian, Ingerish (near Neberly)|
|Nationalities||Adventians (45%), Romandians (26%), Brevinians (16%), Výzefílïdi (3%), Neberlians (5%), Other/Mixed (5%)|
|• Total||323'592 km2|
|• Estimate (2018)||4'273'000|
|Currency||Alvedic Franc (ALVF)|
|Drives on the||right|
Alvedic Union is a country in northeastern Uletha.
The country was created from several nations who split from Greater Darcodia.
It was first known as Alvedic Confederacy, as a federation of the four historic nations Adventsland, Romandia, Vyzadia, and Brevinia. Then, following political unrest between the nations it became Alvedic Union, with a unified language slowly being pushed into education and administration.
Due to their remoteness, most regions of the country have been very isolated in the past, and the lack of development during the Darcodian era led to frequent clashes between the fragmented populations and cultures. During the XXth century, the Älvi valley, Thürsland, and the maritime provinces have seen an economic expansion, due to the rail connection between Darcodia and Neberly, crossing Älved, while Vyzadia and southwest Älved have lost up to 90% of their population during these times.
The last oil crisis in early 2010s led to "Project Displacement" which consists of a complete redraw of provinces, renaming towns, and regrouping populations by culture or by language, closer to their capital cities or to zones with high development potential, thus bringing also an ecological aspect to the project. Road traffic had drastically diminished, with frequent illegal checkpoints, and some areas almost inaccessible at some parts of the year, so people have been relocating along the main roads and economic centers and railway traffic is being developed again, with old disused connections being renovated.
Increase of national spirit due to the Vyzadian conflict in the 2010s have led to the annexion of the failed Vyzadian state by Adventsland, and to the emergence of Alvedic Union and the Alvedic language, a constructed language based on all "pidgins" spoken in the national territory, which is a mixture of Mergan, Franquese and Brevinian. Älvedic is now used as administrative language and taught everywhere in schools, but each former nation keeps its own mother tongue as first language. Semi-nomadic Vyzadians have been given two small "reserves".
There is a project of big commercial intercommunity town on the tip of the southwest panhandle (the maritime area cutting into Darcodia), and some new projects of developing motorways on international fret roads.
The central part of Älved is dominated by the Great Alvedic Plain (river Älvi and lakes) and by the Füllert (Filarete) Plain, both enclosed by mountain and hill ranges. The Alvedic Plain has Bärniseien (Bear Lake) in its center, is delimited by Westwrinhamer hills to the North, Sorokas mountains to the east, Mist range to the south, and Mittelälved hills and Thürser Alps to the West. Füllert Plain extends from Grundbach (Niederthürsland) westwards up to Vyzadian mountains.
Southwest is a dense forest hills area, heavily de-populated after the scission from Darcodia. Only some settlements remain along the Füllert river and delta. Biodiversity is abundant in this wilderness area.
Northern lands and Northeastern lands consist of boreal forests, swamps and lakes (Bärniseien being the biggest one). Alved is almost entirely enclosed by hills on its northern border with Neberly.
The Far West and southwest is a generally flat area with extreme continental climate, boreal forests (locally), high altitude flatlands which become semi-arid in far western Brevinia. It is well connected with neighbouring Karolia and Darcodia.
Climate is mild and temperate in the South, mild and continental in the North-East, and gets drier and colder as we go further westwards. The coldest temperature ever measured was -45°C at lake Könböl, BR. The hottest temperature recorded was in Vyzað, VY, about 40°C. Brusselles, GR, is the most rainy place (oceanic climate), while the unpopulated Western Brevinia is the driest (arid cold steppe).
The tree limit in the country is about 1200-1600 m above sea level.
The highest point in Alved is Gottspferdsattel (God's Horse Saddle), in the Oberthürser Alps, at 4'140 m. Some remote mountains of the West still have to be measured and might be higher or not.
The lowest point in Alved, is the shore of the saltwater Lake Subb in northern Forestia, at -110 m.
Neberly and Älved (map 11.2018)
Alvedic and several groups related to neighboring countries. Brevinians in the West are related to Karolians, and the Vyzefilidi ("settlers of the marshes") nomadic tribes are supposed to be from far north Uletha originally.
The constructed Alvedic language, based on pre-existing mixtures of Mergan, Franquese and Brevinian, is used as administrative language, but English is sometimes used as lingua franca.
|Code||Name||Capital||Area (in km2)||Pop. (2019)||Density (2019)||Linguistic Region|
|XT||Free State of Týzdland||Sewadunib||3171.5||30000||9.5||(autonomous)|
|XV||Free State of Výzefílïd||Datschinien||2867||22000||7.67||(autonomous)|
Agriculture, logging, livestock, fishing, tourism and some mining. Some parts of the country remain largely undeveloped.
Metal industry, wood industry (woodwork, paper and carpentry) are the most proficient industries. Microtechnology is somehow well-developed in the Älvi basin too.
Due to previous crises and displacement of a lot of people to eastern richer cities, roads are scarce in the Western country, sometimes unpaved or impracticable during winter. Even the Pustabed-Vyzad gap was sometimes closed during the winter, with the only (expensive) option of putting cars and freight trucks on the train, before the completion of N1 road. Due to lack of funds to maintain asphalt roads, train traffic is well developed in these regions. This applies to Brevinia as well, where most villages are nearby a train line.
There is an ongoing common project called Älvedlink, funded by Älved mining and logging industry and neighboring nations, for completing international highways linking the Neberly highway system to Darcodia or Karolia, thus providing a faster way for freight traffic. As the project crosses formerly abandoned areas like St. William valley or Norrbunden, this project will revive those areas and bring new youth and proximity services which will greatly improve the last, often ageing inhabitants who stayed in almost deserted towns.
- University of Thürs, MT.
- University of Adventikum, on the eastern side of Adventstop, in the capital city.
- International IT School in Pregmatsch, TL.
Points of Interest
coming soon, I will list interesting features of the map here.
I, SwissCrusader, have been into worldbuilding, drawing maps and stuff, since my late childhood, and also later on. Some were used in homemade RPG's, or custom maps for diverse game mods (which have been lost and not been released in general).
At some point, during maybe 2 years, I also had very lucid dreams that were happening in some fictional world that looked a lot like the real world where I lived (Western/Central Europe) and there were connections between different places in different dreams, sometimes I dreamt being twice in the same imaginary city with the exact same features during 2 different nights... and well somehow I managed to connect all these things and to map the world I was dreaming about, and this became that high-res part around the city of Myst (obvious reference to mist and mysterious).
So I can say that some imaginary land was imagined by me (Thürsland / Steier area), while some other parts were in me and I've seen them in my dreams very clearly. And some parts are actually made specifically to fit within the OGF world, like Brevinia which relates to neighboring Karolia, or Forestia which was made to fit within the Neberly design all around.
I created this country of Älvedic Confederacy (obvious reference to Helvetic Confederacy in the real world) from bits and bobs of what I can remember of these imaginary worlds, with some adaptation to OGF's constraints, like the fact that it takes place in a modern world context.
Most of these places were unnamed in my brain, so as I am a PHP developer too I created several autoname generators, that I use for smaller settlements in Älved's 4 different languages. So most of these placenames have no sense, although they look like known languages, whereas the biggest cities and some hidden settlements actually have a meaningful name, or some meaning hidden in a part of their name, or there is an obvious reference to something in the real world, or a translation of some feature's name on my OGF neighbours' countries, etc. But generally I pick up some names which look great and put them on the map, so if you see any inappropriate word on my map, please request kindly so that I change it, I might have ignored the real-world language translation into swear words.