Megamer Games is a video game company based out of Freedemia. When created in 1980, the company's name was actually supposed to be pronounced Me-Gamer (me-gae-mer), emphasizing the individuals ability to play games in their homes instead of just at arcades, but over time as the company became more popular the pronunciation became Mega-Mer (Meh-gah-mer) with emphasis on the Mega. Megamer is generally known for their family-friendly first party series like Snapster the Turtle and Tamby, as well as clean/non-violent alternatives to games like open world shooters in game series like Tech Spy Agency.
- 1 Consoles
- 1.1 Megamer CGS (1981, Second Generation)
- 1.2 Megamer'83 (1983, Second Generation)
- 1.3 SuperbMegamer a.k.a. Superb Megamer System (1985, Third Generation)
- 1.4 Megamer32 (1990, Fourth Generation)
- 1.5 Superb GamePocket (1990, Fourth Generation)
- 1.6 Staygamer & Gogamer (1995, Fifth Generation)
- 1.7 GameOne and GoGamer 2 (2000, Sixth Generation)
- 1.8 GameOne NG and GameOne NGX (2007, Seventh Generation)
- 1.9 GameOne SuperNova (2015, Eighth Generation)
- 1.10 Megamer VRoom (2019, Virtual Reality)
- 2 Third Party Consoles
- 3 Popular Games Over the Years
- 3.1 Runnerdude
- 3.2 Carrot Kid
- 3.3 Snapster the Turtle
- 3.4 Zoball
- 3.5 Legend of Karla
- 3.6 Astrosheep
- 3.7 Official IFWC video games
- 3.8 Peter Karret and the Quest for the Cloak of Fluffiness
- 3.9 Official OGFIA racing video games
- 3.10 Yougamer GameCreation Engine
- 3.11 TechSpy Agency
- 3.12 Other popular game series
Megamer CGS (1981, Second Generation)
Megamer's first attempt at a home game device. Pong systems were fairly popular, and the Federal States' Techtari had just begun selling the original Technivision console, one of the first systems with exchangeable cartridges, in 1980. Freida Canaday, a former QuinTech coder who helped design some of the built-in games for early QuinTech PCs, along with a team of early arcade developers, created a machine called the Megamer Computer Gaming System. Similar to the Technivision, it had primitive color graphics and mostly could only play very basic games like DingPong, Alien Blasters, Megamer Baseball, Nom-Boy, and Stonebreaker.
Megamer'83 (1983, Second Generation)
The Megamer'83 was meant to be an improved version of the Megamer CGS. The system included more colors, better graphics with less flicker and more details, less ear-piercing sound, and better controllers that were detachable. The '83 saw the first introduction of the first Runnerdude game, based somewhat on the endless runners of the arcade era, along with more variety like arcade style racing games, puzzle games, and primitive attempts at sidescrollers. Besides Runnerdude and its first couple sequels, Outspeed, SuperFlyshot, NubbleBubble, Carrot Kid, Gold and Gems, Crystal Kingdoms, Climber Cobra and Mouse Bounce were popular games introduced in arcades and on on the '83. The '83 would be much more successful than the CGS, though the Techtari Technivision series would still win the console wars in that generation. About 15 million units of the Megamer'83 were sold.
SuperbMegamer a.k.a. Superb Megamer System (1985, Third Generation)
The SuperbMegamer was the system that really helped Megamer get a foothold. The 8 bit system retained backward compatibility with the Megamer'83 and introduced popular games like Duckster and Superb Tobble Twins, two of the most successful platformers of the time, Tamby, a cute platformer with a flying green ball, Lola's Bubble Trouble, a popular puzzle game, and the first in the Peter Karret and the Quest for the Cloak of Fluffiness series. Games like Outspeed, SuperFlyshot, and Carrot Kid also got new versions with much better graphics, as well as sequels. A lot of more advanced arcade games would get ports as well, and in general they looked and played much more like the arcade versions than the Technivision, Commander128, CSX, and ZC Amina ports, adding to the SuperbMegamer's appeal as an all around game powerhouse (for its time). The SuperbMegamer was also the first Megamer system available worldwide instead of being Tarephia only, making it to many major countries like Ingerland, Khaiwoon, Gobrassanya, and the Federal States by 1987. The SuperbMegamer sold about 41 million units.
Megamer32 (1990, Fourth Generation)
This was probably Megamer's most successful game system. Most other video game companies were still making 16-bit consoles at the time, so to advertise a "32 Bit console" was a big deal. However, despite the immense success of the system and all the hype, the Megamer32 wasn't much more powerful than its 16-bit competitors, and most games, including the Snapster the Turtle games, would still end up being mostly 16-bit, though some imagery and readability of text would be greatly improved by the primitive 32-bit graphics. The Megamer32 would outsell almost all competitors, selling about 68 million units.
Superb GamePocket (1990, Fourth Generation)
Megamer's first attempt at a handheld. The Superb GamePocket used the same technology as the SuperbMegamer but condensed it into a small handheld, in an effort to compete with Zenergy's ZeeBoy handheld game line. It was not directy backwards compatible with the previous systems, but you could use an adapter to play games from the Megamer'83 and SuperbMegamer. It came with a copy of Duckster built in in early versions, and later with Tamby's Candyland. The Tamby series would be one of the GamePocket's flagship series with several GamePocket exclusive games (such as Tamby's Candyland, Tamby's Candyland 2, Tamby's Tilt and Topple, and Tamby's Pinball Panic). Most of the SuperbMegamer library got ports to the Superb GamePocket. It wasn't quite enough to beat the ZeeBoy, but they did sell 36 million units.
Staygamer & Gogamer (1995, Fifth Generation)
Technically, the Staygamer was Megamer's first full power 32 bit console. At first it looked like interest in upgrading from the Megamer32 was minimal, until Megamer revealed they would be adding backwards compatibility with the Megamer32. This drew a lot of people in, but the shortage of a lot of true 32-bit games that showed significant improvement over their predecessors (and the fact that many of the most popular game series like Snapster the Turtle and Zoball would remain 16-bit) hurt the sales of the Staygamer. Inferior marketing may have also hurt the Staygamer, as the title sounded boring and primitive compared to the SuperbMegamer and the Megamer32. The only semi-successful marketing was the series of commercials showing both the Staygamer and the Gogamer playing Will You Stay or Will You Go by the rock band The Crash, which only really worked out in favor of the Gogamer as the Staygamer looked inferior alongside.
The Gogamer was a directly compatible handheld version of the Staygamer and the second handheld Megamer would ever make. The primary issue with this was battery life (the console could use up 5AA batteries in a couple hours); however, unlike it's handheld competitors of the day, it also had a direct outlet adapter so that gameplay wouldn't be lost when batteries were dead if it was plugged in before batteries died. The ability to put the GoGamer on standby to save energy and not lose progress was also a huge advancement. In 1997 a new model of the Gogamer called the Gogamer TVis (for Television) would be produced with RCF connectors so it could be hooked up to a TV for full Staygamer-like gameplay. The original Gogamer only cost about f`50 more than the Staygamer and the Gogamer TVis only cost about f`100 more than the Staygamer, making it an all around more attractive option.
The Gogamer would outsell the Staygamer significantly, mostly due to it being seen by the public as a Megamer32 Portable with the benefit of playing even more advanced Staygamer games. The Gogamer would actually sell almost as many units as the Megamer32 did before it, selling about 67 million units. The Staygamer was semi-successful, selling about 9.6 million units, but was seen by Megamer to be a failure in comparison to the Megamer32.
Staygamer CD (cancelled, 1997)
The Staygamer almost got a CD version that was supposed to be able to play bigger and better games on disks while including things like DVD and CD support, but like with the Magnisonic Superb32CD Magnidisk, gamers were generally uninterested in the idea. The lack of enthusiasm turned into pure hatred when gamers discovered that new games would come only on disks and hence not be playable on the Gogamer. Megamer scrapped the console after receiving tons of complaints from angry customers. Around that same period, Megamer's CEO would announce that Megamer would forever be the "king of the cartridge", and that based off their customer's wishes they had no intentions of ever switching to disks. So far that has remained true, especially with newer devices, since Megamer would come to focus on handhelds, which would have seen terrible battery life if they had been disk-based.
GameOne and GoGamer 2 (2000, Sixth Generation)
Entering the 3D era a few years late, the GameOne was Megamer's answer to the Colour Reactor 2000, the PlayLocus, and others. The GameOne would be home to some of Megamer's first attempts at true 3D, starting with Snapster 3DGo!! and Zoball3D- Balls Away.
This early on, the technology to do like the Gogamer and have the exact same games running on the handheld version wasn't feasible, but Megamer made up for it with support with several GoGamer 2 exclusive 2D games including a Snapster the Turtle trilogy, under the series name Snapster Turtle Legacy, and by making the GoGamer 2 fully backwards compatible.
GameOne NG and GameOne NGX (2007, Seventh Generation)
Inspired by the Staygamer and Gogamer, but done in a much more modern way, the GameOne NG (short for "Next Generation") and NGX together acted as sort of a hybrid console. Both the NG and NGX used basically the same internals. The NG was portable in the sense that the main unit of the NG had a screen and could easily be taken anywhere, with spots to plug in regular controllers as well as wireless controller support. The NGX was the full-portable version of the NG, with a smaller screen and built in controls. The NGX could work as a controller for the NG and could play wirelessly with other NG or NGX systems, and most of the games were the same, but the NG came with the added benefit of both coming with its own smaller portable screen and the ability to easy plug it into a TV for larger screen viewing. The NG suffered somewhat from the lesser degree of portability compared to the NGX, but had features the NGX didn't, such as DVD/CD support, streaming, web browsing, motion sensing for some games, etc. Both would sell fairly well, with many families opting to have an NG as their home entertainment console and an NGX to play most of the same games on the go. The NG would sell about 53 million units, while the NGX would sell about 56 million.
GameOne NG Nebula and GameOne NGX Nebula (2011, Seventh Generation)
A later model, the GameOne NG Nebula And GameOne NGX Nebula, added the ability to hook up wirelessly to a Smart TV from an NG Nebula, added web browsing and streaming to the NGX Nebula, added touchscreens to the NGX Nebula and main NG Nebula controllers, and improved the internals to be able to run more powerful games. While the NG Nebula technically didn't have any "exclusive" games on purpose, some newer games could not run on the original NG either due to the need for touchscreen support or the specs they needed to run, thus automatically making them "exclusive" to the Nebula models. This largely applied to games made with the NGX Nebula in mind, which often heavily relied on the touchscreen. The NGX Nebula (roughly 62 million units) would sell far better than the NG Nebula (roughly 8 million units), since the improved features of the NGX Nebula made the NG Nebula seem redundant at points.
GameOne SuperNova (2015, Eighth Generation)
The GameOne SuperNova is Megamer Games' newest handheld game console. Unlike the GameOne NG and NGX, the SuperNova is a full hybrid, fitting entirely into a touchscreen handheld system, with a SuperNova Box with things like disk drive for DVDs and CDs, NG cartridge slot, and built in screen sold separately for a low price to provide the option of more of a home-console experience. Like past GameOne consoles since the GameOne NG, the consoles can wirelessly hook up to each other for multiplayer gameplay, and like it's predecessor, the GameOne NG Nebula (a late model of the NG), can wirelessly hook up to a SmartTV (though RCF and HDMI connections are still included.)
One of the biggest additions to the console compared to past ones is the use of special USB drives in contrast to cartridges. The console is actually made so that PC games loaded onto an ordinary flash drive (that can be played with the controller) can be played on the GameOne SuperNova, which is a huge deal and has cut somewhat into the share of PC gaming in Freedemia. The use of these drives also means larger games with better graphics that take up more memory can be played instead of just what could fit on the old cartridges. So far, sales have hit 45 million units and are still rising.
GamePhone SuperNova (2015, Eighth Generation)
Megamer Games' first attempt at a smartphone-handheld console hybrid. The GamePhone makes it quite clear that it is a handheld first and smartphone second, and unashamedly has a lower quality phone side with just the basic needs (phone, web browser, calendar, alarm, and a small game-centered app store). However, the device has been quite appealing to gamers who wanted the console first and were okay with a cheap low-budget phone. So far, the device, though not as popular as the GameOne SuperNova itself nor other phones from brands like Stepstone Technology, has been very successful. About 3.8 million units have been sold, which is actually in some ways higher than what Megamer expected. Megamer has planned a release of an improved phone interface by way of software update to come in February 2017 to further improve the phone experience.
Megamer VRoom (2019, Virtual Reality)
In September 2018, Megamer Games announced plans for a system called VRoom, a Virtual Reality experience system complete with VR goggles and a couple special sensors and controllers. The VRoom is not meant to act as a successor to the SuperNova, but as a separate but compatible virtual reality system. Some aspects would just work with compatible SuperNova games like Tech Spy Agency: Operation Shutdown, Tech Spy Agency: Operation Future Flare Up, and Snapster3DGo!! 2, such as the goggles allowing for more immersive action. Other aspects would be special to the VRoom, using its unique abilities for exclusive games. There are still expected to be a lot of quirks to work out, but Megamer Games' CEO is hoping that this system helps design the future of VR in gaming.
Third Party Consoles
Hanlo Corp GameDiddy (1988, Third Generation)
Megamer never officially brought the SuperbMegamer to Commonia. As such, the market was wide open for a clone system. Hanlo Corp, a Commonian bootlegger and unlicensed game creator known for their unlicensed SuperMegamer and Megamer'83 games, would create the GameDiddy, a shoddily built SuperbMegamer clone that could play licensed cartridges. There are a couple interesting differences, like the start up (Hanlo Corp programmed the cartridge reader to replace the Megamer startup with the GameDiddy logo) and the way games run (sound tends to be more messed up on the GameDiddy as the soundchip had less channels than the official SuperbMegamer). It was famous for unlicensed games well into the Megamer32 era, mostly made by Hanlo Corp themselves including a demake of Snapster the Turtle called "Snapder Tortoise 4". The GameDiddy kept selling fairly well long into the Staygamer era due to the cost of importation and the lack of official Megamer alternatives. Many of the demakes have become famous as memes.
Hanlo Corp PocketDiddy (1991, Fourth Generation)
Stemming from their success with the GameDiddy and seeing the popularity of the ZeeBoy, Superb GamePocket and other handhelds, Hanlo Corp tried to make their own handheld called the PocketDiddy. While technically not a clone of the GamePocket, it would be a very similar device using the internals of the GameDiddy to create a shoddy handheld. Cartridges were cheaply made running GameDiddy and bootleg ROMs, and used the same color games from the GameDiddy on a black and white display, often making it difficult to tell what was happening on the screen. Controls were known for being very plasticky and often unresponsive.
Magnisonic Superb32CD Magnidisk (1995)
In 1993, Magnisonic, a well known Freedemian electronics company, saw the up and coming trend with consoles with CD and DVD capability. Magnisonic, in the days of the SuperbMegamer, had tried themselves to make a console, by the name of the SEGC-1 (Super Electronic Gaming Console), but got crushed by Megamer and Techtari. They saw an opportunity to reenter the market with Megamer's help. While Megamer usually makes their own hardware, Megamer did approve of Magnisonic building a console with CD capability, largely to see if it would be a viable idea for a later console. Magnisonic would create the Superb32CD Magnidisk, thus named because it was a VHS/CD/DVD player that could play Megamer32 games and SuperbMegamer games, as well as Magnisonic's own games and interactive software made exclusively for the Magnidisk. In theory, both Magnisonic and Megamer thought it was a great idea, especially the backwards compatibility, and thought it could attract buyers to transition to it (though Megamer wasn't pleased to discover there were disk-based Magnisonic exclusive games that weren't compatible with the Megamer32).
However, the Superb32CD Magnidisk had a lot of issues. One, it cost almost twice as much as the original Megamer32 due to the extra features. Two, the controllers seemed clunky and somewhat unresponsive compared to the Megamer32 controllers, and the addition of remote style controls for the CD/DVD component would make it all the more cluttered. Three, the Magnisonic offerings were quite inferior to the native SuperbMegamer and Megamer32 games. Games like Cheesy the Mouse Guy (some question whether Cheesy was Magnisonic's answer to Snapster the Turtle) would be notorious for their low quality compared to other games like Duckster and Snapster the Turtle, and other programs (especially the educational ones) turned out to be terrible ideas. Gamers really weren't compelled to "upgrade". The Superb32CD Magnidisk would only end up selling about 2 million units, as gamers preferred the original Megamer32 over the Superb32CD.
Magnisonic Megamer RetroX and RetroXGo (2014)
In 2014, Magnisonic decided to give it one last shot with the idea that they had tried with the Magnidisk- making a third party Megamer console with their own additional exclusive games added in. However, this time, they actually played their cards right. Magnisonic proposed a retro plug-in-and-play console called the RetroX and a handheld version called the RetroX Go. The idea for the console version was that the RetroX would have about 75 built in classic Megamer Games from the Megamer83, SuperbMegamer, Megamer32, and Staygamer, as well as about 5 classic Magnisonic titles such as Cheesy the Mouse Guy. In addition to that, there would be two cartridge slots, one for SuperbMegamer games and one for Megamer32 and Staygamer games. Controllers would be modernized versions of the original controllers, and the small console would be easily transportable and would support up to 6 controllers (it would come with two wireless controllers and had ports for 4 additional ones). Magnisonic also created a couple new exclusive games that were actually high quality (including a surprisingly good Cheesy the Mouse Guy 3D remake, Cheesy and the Journey to Fonduetopia) that used Staygamer-style cartridges but only worked on the RetroX. In addition to this, Magnisonic created "Code Your Own" kits available that allowed people to make their own SuperbMegamer and Megamer32 style games on Magnisonic-exclusive cartridges. Megamer and Magnisonic made it so that as long as there is no copyright infringement in the homebrew games, they can be sold by the developer. Lots of high quality homebrew games exist for the RetroX, which has become a favorite platform among retro-style indee game developers. The RetroX was actually a huge hit, and sales surpassed that of the original Staygamer, selling about 13 million units to date. Sales are actually still increasing, and Megamer has continued to support the success of the Megamer RetroX. Magnisonic is still producing exclusive games for the device.
The RetroXGo would have all the same built in games as the RetroX. However, unlike the RetroX, there were no direct cartridge slots. The RetroXGo came with an add-on that had the cartridge slots and would simply hook into the RetroXGo. The main issue was that the cartridge part, while portable, needed to be charged separately. The RetroXGo could also be used as an extra controller on the RetroX. The RetroXGo started to take off, but with many of the same classic games available on the RetroXGo available for the GameOne Nebula, the RetroXGo was just a bit too inconvenient and just couldn't take off as a handheld. Only about 1.8 million units were sold before discontinuation in late 2016.
FEC GoGamer2 Classic (2015)
Freedemian Electronics, better known as FEC, was chosen as the manufacturer of an updated GoGamer2 handheld by Megamer, who noticed the increased demand for access to the era of games between the Staygamer and the GameOne/Go Gamer 2 (basically 1998-2002). It seems the success of the Magnisonic Megamer RetroX helped increase demand for retro Megamer Games to make a comeback. Unlike the Magnisonic Megamer consoles, the FEC version of the GoGamer2 is simply a sleeker, slightly improved version of the original GoGamer2 with a few built in GameOne and GoGamer games like the original Snapster the Turtle games. There are no exclusive games for the GoGamer2 Classic. About 3 million units have been sold.
Popular Games Over the Years
Runnerdude was a simple game that was originally released for the original Megamer'83 console. It was simply a man running through levels jumping over different things, occasionally climbing a ladder. Far more features were added in later games, like different players, new abilities and even customizable levels for the GameOne version, using graphics more similar to the 16-bit graphics from Snapster the Turtle.
- Carrot Kid- in this original arcade and Megamer'83 game, a boy named Coby and (in 2 player mode) his best friend Cristen are turned into rabbits by an evil magician. You have to get to the magician's lair to defeat him by traveling through several magical worlds. The main mechanics were throwing carrots at enemies and using carrots thrown at walls as platforms to move further up.
- Veggie Valley: The Story of Carrot Kid 2- unlike the first game, where each level was a screen where all enemies had to be defeated to move onto the next level, Veggie Valley was more a game of climbing vertically to a goal, which worked well with the climbing using carrots idea. Carrot Kid (Coby) and Carrot Gal (Christen) are back in their human forms here.
- Carrot Kid 3- based more closely on the original with the individual levels requiring all enemies to be killed, but using graphics and features similar to Veggie Valley.
- Carrot Kid and the Produce Phantom: Veggie Valley 2- The vertical format of Veggie Valley was popular enough to warrant a sequel using that gameplay style.
Carrot Kid has had many other games since then as well.
Snapster the Turtle
Snapster the Turtle is basically Megamer's flagship game. The game follows a turtle (Snapster) whose father (an inventor) gets kidnapped by an evil scientist rabbit (Dr. Harebrain) who wants to force the dad to help him take over the world. Snapster must set out to save his dad and foil Dr. Harebrain's diabolical plans using his dad's inventions. The character was originally created for a never-released game SuperbMegamer (Snapster's Great Adventure!) but was not introduced and popularized until about 1990 with Snapster's debut on the Megamer32. The release of the original Snapster the Turtle game made a huge difference for Megamer Games, and the game was basically a grand slam. They later released 3 games in the original trilogy, a "3D" isometric game, an actual 3D game, 3 more modern remakes of the first three, and is now supposed to be making a new trilogy continuing the original 2D games, starting with Snapster the Turtle and the Not-so-Parallel universe. They have also announced new Snapster game apps especially made for mobile devices. Megamer Games also created Snapster-themed games like SnapsterCarts (a racing series that has expanded to become Megamer CrossoverCarts) and AngryTurtles (a simple slingshot game).
- Snapster the Turtle
- -Snapster's inventor dad mysteriously disappears, and Snapster must use his dad's inventions to save him.
- Snapster Turtle GamePocket
- Snapster the Turtle and the Crystal Radish (Snapster the Turtle 2)
- -Dr. Harebrain strikes again, kidnapping Snapster's dad again, this time taking a powerful energy crystal! Can Snapster stop Dr. Harebrain before there's an energy emergency?
- Snapster the Turtle 3- Team Turtle
- -Believe it or not, Dr. Harebrain has actually managed to get a scheme working without Snapster's dad's help- and this time, it's big. Hares and turtles alike are scared about where this one is going. This time, Snapster and his dad both have to set out with everything they've got to stop Dr. Harebrain from taking over.
- SnapsterGo (an isometric sort-of-3D Snapster game)
- Snapster3DGo!! (the first truly 3D Snapster game, a sequel to the lesser known SnapsterGo)
- Snapster's Adventure (a 3D game building on Snapster3DGo's mechanics, for the GameOne)
- Snapster's Adventure 2- Turnip Trouble (a 3D game building on Snapster3DGo's mechanics, for the GameOne)
- Snapster Turtle Legacy 1, 2, and 3 (2D games exclusive to the GoGamer 2, later ported to the SuperNova)
- Snapster the Turtle NG (a 3D game based on the plot of the original Snapster the Turtle game)
- Snapster 2 NG (a 3D game based on the plot of the original Snapster the Turtle 2 game)
- Snapster 3 NG (a 3D game based on the plot of the original Snapster the Turtle 3 game)
- Snapster's Adventure 3- A Hare-raising Hullabaloo (a 3D game for the NG)
- Snapster the Turtle and the Not-So-Parallel Dimension (Snapster the Turtle 4)
- -Snapster accidentally gets sent to another dimension by his dad's newest invention. However, to Snapster's surprise, the alternate universe Snapster is actually the villain! With help from an unlikely ally (that dimension's Dr. Harebrain is actually the good guy!) Snapster has to save his own dimension and the Not-so-Parallel Dimension from his evil counterpart and his diabolical dad, while making it back home in one piece!
- Snapster 3DGo 2 (Based on SnapsterGo and Snapster 3DGo. A direct sequel to Snapster 3DGo, but there is some isometric platforming as well, and mechanics from the Adventure games.)
- Snapster the Turtle and the Technology Trap Tragedy (Snapster the Turtle 5) *coming in 2019*
- -A Dr. Harebrain scheme gone wrong creates a supercomputer supervillain far worse than anything Dr. Harebrain ever could have done himself. With help from his dad's inventions and some reluctant assistance from a frustrated Dr. Harebrain, Snapster sets out to save everyone from the destruction the Haredroid is plotting.
- Snapster's Journey (a 3D game acting as a spiritual successor to Snapster's Adventure 3) *coming in 2019*
Zoball, created in 1995 as the flagship platformer for the Staygamer but popularized in 1998 with the release of the second game, was Megamer Games' second most popular game. It followed a boy named Zachary who was turned into a ball-shaped character by an evil wizard, who also kidnapped the boy's family. The boy must defeat the wizard to save his family and himself by rolling through level after level, collecting smaller balls. The game is largely inspired by a marble-run type scenario, and the ball must flow through various levels, often with areas with pinball-like flippers, cannons, ramps, etc. However, Zoball can still be hurt by spikes and pointy bad guys. The original 2D game was extremely popular, and later more three-dimensional versions made for GameOne and GameOne NG also saw huge sales. Details of a new game called "Zoball- Level Up!!!" for the GameOne SuperNova have come out, and is expected to be released in time for the New Year's Holiday season.
Legend of Karla
In this game, two young space knights, James and Ricardo set out across their home dimension to collect the 8 Bubbles of Power to save Princess Karla from the evil Baron Honeycutt. When put together, the bubbles are the only thing strong enough to defeat the Baron. The game goes through a series of intricate levels based off different parts of the dimension, where James and Ricardo fight off enemies with lightswords and collect the Bubbles of Power.
The game, slightly more 3D than some others from the same time period, came out on the Megamer32 a couple years after Snapster the Turtle 2.
Official IFWC video games
Peter Karret and the Quest for the Cloak of Fluffiness
Official OGFIA racing video games
Megamer Games is also the proud creator of a popular series of OGFIA video games. The variety of regular and street circuits and the ability to play in either Premier Formula and Formula Plus has been popular for quite some time.
Yougamer GameCreation Engine
This brand new game (or perhaps more properly an engine), recently released for the Game One SuperNova, is expected to be a huge hit. Players can take Megamer characters like Snapster, Peter Karret, James and Ricardo from Legend of Karla, Runnerdude and Zoball and put together plots and custom levels to create their own full-length games. The best full games can even be submitted to Megamer Games, who will put the top 10 fan-made games on a cartridge to be released annually as The Best of Yougamer GEC!!!! The engine allows users to choose whether to do a classic Snapster/Peter Karret game, a classic Zoball game, a classic Legend of Karla game, or a classic Runnerdude game. All characters can be used in all types of levels, though (but you may have some trouble putting Zoball in a Snapster level!) The name Yougamer is a play on Megamer, emphasizing the do-it-yourself nature of the engine.
Megamer Games has announced plans to create another version of the Yougamer GameCreation Engine with other Megamer games/characters as options like Tamby and SuperFlyshot.
The TechSpy Agency games follow a super secret agency's missions, with a focus on high tech aesthetic, gadgets, exploration for clues and information, and stealth in carrying out missions. Most games took place in the fictional city of Dunhamsburgh or in Quentinsburgh. Included a few older 2D sidescrollers and more recently a realistic 3D game for SuperNova that involves a virtual reality version of the entire city of Quentinsburgh. The modern 3D TechSpy Agency games are one of Megamer's big family-friendly alternatives to similar open-world urban games on other platforms that tend to be more violent and with higher ESRA ratings like the competing Felony Auto Theft- San Daniego.
- TechSpy Agency
- -The original 2D sidescroller introducing the franchise. The game, originally released for StayGamer and GoGamer, actually was originally going to be a Snapster title, Snapster Turtle, Secret Agent, but it was decided that the company would benefit from turning this into a new franchise instead of overusing Snapster.
- TechSpy Agency 2- Operation Will-E Nill-E
- -The second sidescroller in the series. The last sidescroller before going 3D.
- TechSpy Agency 3D (TechSpy Agency 3)
- -The first 3D game, coming out for the GameOne. Very limited in exploration and the city map wasn't very huge, but for the time it was a big deal. The early games took place in the fictional city of Dunhamsburgh.
- TechSpy Agency: Metropolitan Mayhem
- -Came out for the GameOne. First game to feature usable transit with a two line subway system and 4 buses.
- TechSpy Agency: Technology Terror
- TechSpy Agency: Rural Rumble
- -Very unsuccessful. There was much less exploration to be done in the rural environment and the lack of transit, technology, and compelling plot were essentially nails in the coffin for this one. Luckily, this paved the way for the success of the most recent 2D sidescroller, TechSpy Agency Advanced.
- TechSpy Agency Advanced- The Quest for the Superchip
- -The franchise's last 2D side-scrolling game to date.
- TechSpy Agency: Android Adversary
- TechSpy Agency: Quentinsburgh Conundrum
- -The first game to take place in the actual city of Quentinsburgh. It was originally thought that this would be the only game set in the city. Released for GameOne NG Nebula.
- TechSpy Agency: Operation Shutdown
- TechSpy Agency: Operation Future Flare-Up
- -In 20XX, a freak solar flare happens, wiping out most technology and infrastructure, as well as some of the planet. 40 years later a professor has made a chip that she thinks can get the world's computers and power systems back online, but she and the chip have gone mysteriously missing. Based largely on a post-apocalyptic future version of the same map as in Operation Shutdown.
Other popular game series
- FutureCity Racing
- Town of Fury fighting game- traditional beat-em-up
- CitylineCreators sim game
- SuperFlyshot side-shooter
- OutSpeed racing
- Tamby platformers
- Super Tobble Twins platformers
- Megamer CrossoverClash!! fighting game- playing as major MegamerGames characters and some iconic 3rd Party IPs
- Megamer CrossoverCarts!! racing game- playing as major MegamerGames characters.
- -Originally started as SnapsterCarts on the Staygamer. Other characters like Zoball, Tamby, and Peter Karret were added in later versions.