Megamer Games

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Megamer Games
Traded asMGM
IndustryVideo Games
Jhuandan, Jhuandan State,
FreedemianFlag1.png Freedemia
Area servedWorldwide
ProductsVideo Games
RevenueIncrease (2017)
Operating incomeIncrease (2017)
Net incomeIncrease (2017)
SloganThis is Gaming with Pachyderm Power!
Mega Power. Mega Fun.

Megamer Games is a video game company based out of Freedemia and with headquarters in other major gaming markets like the Federal States. When created in 1980, the company's name was actually supposed to be pronounced Me-Gamer (me-gae-mer), emphasizing the individuals ability to play games in their homes instead of just at arcades, but over time as the company became more popular the pronunciation became Mega-Mer (Meh-gah-mer) with emphasis on the Mega. Megamer is generally known for their family-friendly first party series like Snapster the Turtle, Packer Panic, and Tamby, as well as clean/non-violent alternatives to games like open world shooters in game series like Tech Spy Agency. The "mg" portion of the logo has gained recognition as an elephant, spawning the popular 90's slogan "This is Gaming with Pachyderm Power!" and the company mascot, Packer the Elephant.

The evolution of the Megamer Games logo over the years. Classic fans have been known to lament the simplicity of the modern logo. The "mg" symbol is often seen as an elephant.


On the map

Jhuandan Main Headquarters (FreedemianFlag1.png Freedemia)- map

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The Jhuandan main headquarters complex oversees global and Freedemian operations, as well as most of Megamer Games' research and development.

Suburban Quentinsburgh Headquarters (FreedemianFlag1.png Freedemia)- map

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Downtown Quentinsburgh Development Studio (FreedemianFlag1.png Freedemia)- map

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While the development studio itself is private, it has become somewhat of a tourist attraction, including statues of several major company mascots around the premises.

MegamerGames of Archanta Headquarters (Brighston, Seneppi State Flag2.png Seneppi, Flag of the FSA.svg Federal States)- map

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Megamer's main headquarters for their Federal States and Archantan operations, based out of Brighston's business park district in the Wallawaukee suburbs.

Sierra Development Studio (Flag of Sierra.png Sierra, Flag of the FSA.svg Federal States)

to come as arrangements with Brunanter for a location in Sierra, FSA are finalized

MegamerGames of Uletha Headquarters (Gobras City, GobrassanyaFlag01.png Gobrassanya)- map

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Located in Ormeo Commons Business Park in Gobras City, MegamerGames of Uletha serves as Megamer's center of operations for Uletha, as well as a localization studio. While not a large portion, some games crafted with certain Ulethan audiences in mind are occasionally developed in house here.

MegamerGames of Uletha- Eastern Uletha Headquarters (Izaland National Flag.svg Izaland)

to come as arrangements with Izaland for a location are finalized

MegamerGames NIK (New Ingerland-Kartumia) (Kingsbury, New Ingerland.png New Ingerland)- map

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Located in Kingsbury Technology Park in Kingsbury, NIK both serves as Megamer's center of operations for New Ingerland and Kartumia and as a major development and localization studio.

MegamerGames Stores

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Betterview Studios' Thrill Planet amusement parks

Megamer Games has partnered with Freedemia's Betterview Studios to use Megamer IPs for rides, resorts, and areas within Thrill Planet amusement parks.

NOTE: The following locations will be remapped in the new Freedemia at the updated Thrill Planet location, to come as the new Freedemia continues development.

  • Megamer Arcadia Resort, Thrill Planet, Vandoveur, FreedemianFlag1.png Freedemia : map
  • Forest City Zone- Megamer-themed area within Thrill Planet, Vandoveur, FreedemianFlag1.png Freedemia : map
  • (will likely be updated to include other Megamer properties instead of just Snapster)

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Megamer CGS (1981, Second Generation)

Megamer's first attempt at a home game device. Pong systems were fairly popular, and the Federal States' Techtari had just begun selling the original Technivision console, one of the first systems with exchangeable cartridges, in 1980. Freida Canaday, a former QuinTech coder who helped design some of the built-in games for early QuinTech PCs, along with a team of early arcade developers, created a machine called the Megamer Computer Gaming System. Similar to the Technivision, it had primitive color graphics and mostly could only play very basic games like DingPong, Alien Blasters, Megamer Baseball, Nom-Boy, and Stonebreaker.

Megamer'83 (1983, Second Generation)

The Megamer'83 was meant to be an improved version of the Megamer CGS. The system included more colors, better graphics with less flicker and more details, less ear-piercing sound, and better controllers that were detachable. The '83 saw the introduction of the first Runnerdude game, based somewhat on the endless runners of the arcade era, along with more variety like arcade-style racing games, puzzle games, and primitive attempts at sidescrollers. Besides Runnerdude and its first couple sequels, Circus Escape, Outspeed, SuperFlyshot, NubbleBubble, Carrot Kid, Gold and Gems, Crystal Kingdoms, Climber Cobra and Mouse Bounce were popular games introduced in arcades and on on the '83. The '83 would be much more successful than the CGS, though the Techtari Technivision series would still win the console wars in that generation. About 15 million units of the Megamer'83 were sold.

SuperbMegamer a.k.a. Superb Megamer System (1985, Third Generation)

The SuperbMegamer was the system that really helped Megamer get a foothold. The 8-bit system retained backward compatibility with the Megamer'83 and introduced popular games like Duckster and Superb Tobble Twins, two of the most successful platformers of the time, Tamby, a cute platformer with a flying green ball, Lola's Bubble Trouble, a popular puzzle game, and the first in the Peter Karret and the Quest for the Cloak of Fluffiness series. Games like Outspeed, SuperFlyshot, and Carrot Kid also got new versions with much better graphics, as well as sequels. A lot of more advanced arcade games would get ports as well, and in general, they looked and played much more like the arcade versions than the Technivision, Commander128, CSX, and ZC Amina ports, adding to the SuperbMegamer's appeal as an all-around game powerhouse (for its time). The SuperbMegamer was also the first Megamer system available worldwide instead of being Tarephia only, making it to many major countries like Ingerland, Khaiwoon, Gobrassanya, and the Federal States by 1987. The SuperbMegamer sold about 41 million units.

Megamer32 (1990, Fourth Generation)

The game boxes for the Megamer32.

This was probably Megamer's most successful game system. Most other video game companies were still making 16-bit consoles at the time, so to advertise a "32 Bit console" was a big deal. However, despite the immense success of the system and all the hype, the Megamer32 wasn't much more powerful than its 16-bit competitors, and most games, including the Snapster the Turtle games, would still end up being mostly 16-bit, though some imagery and readability of text would be greatly improved by the primitive 32-bit graphics. The Megamer32 would outsell almost all competitors, selling about 68 million units.

Superb GamePocket (1990, Fourth Generation)

Megamer's first attempt at a handheld. The Superb GamePocket used the same technology as the SuperbMegamer but condensed it into a small handheld, in an effort to compete with Zenergy's ZeeBoy handheld game line. It was not directly backward-compatible with the previous systems, but you could use an adapter to play games from the Megamer'83 and SuperbMegamer. It came with a copy of Duckster built-in in early versions, and later with Tamby's Candyland. The Tamby series would be one of the GamePocket's flagship series with several GamePocket exclusive games (such as Tamby's Candyland, Tamby's Candyland 2, Tamby's Tilt and Topple, and Tamby's Pinball Panic). Most of the SuperbMegamer library got ports to the Superb GamePocket. It wasn't quite enough to beat the ZeeBoy, but they did sell 36 million units.

The game box for Tamby's Candyland.

Staygamer & Gogamer (1995, Fifth Generation)

Technically, the Staygamer was Megamer's first full-power 32-bit console. At first, it looked like interest in upgrading from the Megamer32 was minimal, until Megamer revealed they would be adding backward-compatibility with the Megamer32. This drew a lot of people in, but the shortage of a lot of true 32-bit games that showed significant improvement over their predecessors (and the fact that many of the most popular game series like Snapster the Turtle and Zoball would remain 16-bit) hurt the sales of the Staygamer. Inferior marketing may have also hurt the Staygamer, as the title sounded boring and primitive compared to the SuperbMegamer and the Megamer32. The only semi-successful marketing was the series of commercials showing both the Staygamer and the Gogamer playing Will You Stay or Will You Go by the rock band The Crash, which only really worked out in favor of the Gogamer as the Staygamer looked inferior alongside.

The Gogamer was a directly compatible handheld version of the Staygamer and the second handheld Megamer would ever make. The primary issue with this was battery life (the console could use up 5AA batteries in a couple hours); however, unlike it's handheld competitors of the day, it also had a direct outlet adapter so that gameplay wouldn't be lost when batteries were dead if it was plugged in before batteries died. The ability to put the GoGamer on standby to save energy and not lose progress was also a huge advancement. In 1997 a new model of the Gogamer called the Gogamer TVis (for Television) would be produced with RCF connectors so it could be hooked up to a TV for full Staygamer-like gameplay. The original Gogamer only cost about f`50 more than the Staygamer and the Gogamer TVis only cost about f`100 more than the Staygamer, making it an all around more attractive option.

The Gogamer would outsell the Staygamer significantly, mostly due to it being seen by the public as a Megamer32 Portable with the benefit of playing even more advanced Staygamer games. The Gogamer would actually sell almost as many units as the Megamer32 did before it, selling about 67 million units. The Staygamer was semi-successful, selling about 9.6 million units, but was seen by Megamer to be a failure in comparison to the Megamer32.

As a selling point for the Staygamer and Gogamer, Megamer created a mascot, "Packer", based on the elephant-esque "mg" in their logo, and created the Packer Panic series of games for the system, with pre-rendered graphics seen as very advanced for the time.

Staygamer CD (cancelled, 1997)

The Staygamer almost got a CD version that was supposed to be able to play bigger and better games on disks while including things like DVD and CD support, but like with the Magnisonic Superb32CD Magnidisk, gamers were generally uninterested in the idea. The lack of enthusiasm turned into pure hatred when gamers discovered that new games would come only on disks and hence not be playable on the Gogamer. Megamer scrapped the console after receiving tons of complaints from angry customers. Around that same period, Megamer's CEO would announce that Megamer would forever be the "king of the cartridge", and that based on their customer's wishes they had no intention of ever switching to disks. So far that has remained true, especially with newer devices, since Megamer would come to focus on handhelds, which would have seen terrible battery life if they had been disk-based.

GameOne and GoGamer 2 (2000, Sixth Generation)

Entering the 3D era a few years late, the GameOne was Megamer's answer to the Colour Reactor 2000, the PlayLocus, and others. The GameOne would be home to some of Megamer's first attempts at true 3D, starting with Snapster 3DGo!! and Zoball3D- Balls Away.

This early on, the technology to do like the Gogamer and have the exact same games running on the handheld version wasn't feasible, but Megamer made up for it with support with several GoGamer 2 exclusive 2D games including a Snapster the Turtle trilogy, under the series name Snapster Turtle Legacy, and by making the GoGamer 2 fully backwards compatible.

GameOne NG and GameOne NGX (2007, Seventh Generation)

Inspired by the Staygamer and Gogamer, but done in a much more modern way, the GameOne NG (short for "Next Generation") and NGX together acted as sort of a hybrid console. Both the NG and NGX used basically the same internals. The NG was portable in the sense that the main unit of the NG had a screen and could easily be taken anywhere, with spots to plug in regular controllers as well as wireless controller support. The NGX was the full-portable version of the NG, with a smaller screen and built in controls. The NGX could work as a controller for the NG and could play wirelessly with other NG or NGX systems, and most of the games were the same, but the NG came with the added benefit of both coming with its own smaller portable screen and the ability to easy plug it into a TV for larger screen viewing. The NG suffered somewhat from the lesser degree of portability compared to the NGX, but had features the NGX didn't, such as DVD/CD support, streaming, web browsing, motion sensing for some games, etc. Both would sell fairly well, with many families opting to have an NG as their home entertainment console and an NGX to play most of the same games on the go. The NG would sell about 53 million units, while the NGX would sell about 56 million.

GameOne NG Nebula and GameOne NGX Nebula (2011, Seventh Generation)

A later model, the GameOne NG Nebula And GameOne NGX Nebula, added the ability to hook up wirelessly to a Smart TV from an NG Nebula, added web browsing and streaming to the NGX Nebula, added touchscreens to the NGX Nebula and main NG Nebula controllers, and improved the internals to be able to run more powerful games. While the NG Nebula technically didn't have any "exclusive" games on purpose, some newer games could not run on the original NG either due to the need for touchscreen support or the specs they needed to run, thus automatically making them "exclusive" to the Nebula models. This largely applied to games made with the NGX Nebula in mind, which often heavily relied on the touchscreen. The NGX Nebula (roughly 62 million units) would sell far better than the NG Nebula (roughly 8 million units), since the improved features of the NGX Nebula made the NG Nebula seem redundant at points.

GameOne SuperNova (2015, Eighth Generation)

Early design drawings for the GameOne SuperNova, fairly similar to the final product

The GameOne SuperNova is Megamer Games' newest handheld game console. Unlike the GameOne NG and NGX, the SuperNova is a full hybrid, fitting entirely into a touchscreen handheld system, with a SuperNova Box with things like disk drive for DVDs and CDs, NG cartridge slot, and built in screen sold separately for a low price to provide the option of more of a home-console experience. Like past GameOne consoles since the GameOne NG, the consoles can wirelessly hook up to each other for multiplayer gameplay, and like it's predecessor, the GameOne NG Nebula (a late model of the NG), can wirelessly hook up to a SmartTV (though RCF and HDMI connections are still included.)

One of the biggest additions to the console compared to past ones is the use of special USB drives in contrast to cartridges. The console is actually made so that PC games loaded onto an ordinary flash drive (that can be played with the controller) can be played on the GameOne SuperNova, which is a huge deal and has cut somewhat into the share of PC gaming in Freedemia. The use of these drives also means larger games with better graphics that take up more memory can be played instead of just what could fit on the old cartridges. So far, sales have hit 45 million units and are still rising.

GamePhone SuperNova (2015, Eighth Generation)

Megamer Games' first attempt at a smartphone-handheld console hybrid. The GamePhone makes it quite clear that it is a handheld first and smartphone second, and unashamedly has a lower quality phone side with just the basic needs (phone, web browser, calendar, alarm, and a small game-centered app store). However, the device has been quite appealing to gamers who wanted the console first and were okay with a cheap low-budget phone. So far, the device, though not as popular as the GameOne SuperNova itself nor other phones from brands like Stepstone Technology, has been very successful. About 3.8 million units have been sold, which is actually in some ways higher than what Megamer expected. Megamer has planned a release of an improved phone interface by way of software update to come in February 2017 to further improve the phone experience.

Megamer VRoom (2019, Virtual Reality)

In September 2018, Megamer Games announced plans for a system called VRoom, a Virtual Reality experience system complete with VR goggles and a couple special sensors and controllers. The VRoom is not meant to act as a successor to the SuperNova, but as a separate but compatible virtual reality system. Some aspects would just work with compatible SuperNova games like Tech Spy Agency: Operation Shutdown, Tech Spy Agency: Operation Future Flare Up, and Snapster3DGo!! 2, such as the goggles allowing for more immersive action. Other aspects would be special to the VRoom, using its unique abilities for exclusive games. There are still expected to be a lot of quirks to work out, but Megamer Games' CEO is hoping that this system helps design the future of VR in gaming.

Third Party Consoles

Hanlo Corp GameDiddy (1988, Third Generation)

Megamer never officially brought the SuperbMegamer to Commonia. As such, the market was wide open for a clone system. Hanlo Corp, a Commonian bootlegger and unlicensed game creator known for their unlicensed SuperMegamer and Megamer'83 games, would create the GameDiddy, a shoddily built SuperbMegamer clone that could play licensed cartridges. There are a couple interesting differences, like the start up (Hanlo Corp programmed the cartridge reader to replace the Megamer startup with the GameDiddy logo) and the way games run (sound tends to be more messed up on the GameDiddy as the soundchip had less channels than the official SuperbMegamer). It was famous for unlicensed games well into the Megamer32 era, mostly made by Hanlo Corp themselves including a demake of Snapster the Turtle called "Snapder Tortoise 4". The GameDiddy kept selling fairly well long into the Staygamer era due to the cost of importation and the lack of official Megamer alternatives. Many of the demakes have become famous as memes.

Hanlo Corp PocketDiddy (1991, Fourth Generation)

Stemming from their success with the GameDiddy and seeing the popularity of the ZeeBoy, Superb GamePocket and other handhelds, Hanlo Corp tried to make their own handheld called the PocketDiddy. While technically not a clone of the GamePocket, it would be a very similar device using the internals of the GameDiddy to create a shoddy handheld. Cartridges were cheaply made running GameDiddy and bootleg ROMs, and used the same color games from the GameDiddy on a black and white display, often making it difficult to tell what was happening on the screen. Controls were known for being very plasticky and often unresponsive.

Magnisonic Superb32CD Magnidisk (1995)

In 1993, Magnisonic, a well known Freedemian electronics company, saw the up and coming trend with consoles with CD and DVD capability. Magnisonic, in the days of the SuperbMegamer, had tried themselves to make a console, by the name of the SEGC-1 (Super Electronic Gaming Console), but got crushed by Megamer and Techtari. They saw an opportunity to reenter the market with Megamer's help. While Megamer usually makes their own hardware, Megamer did approve of Magnisonic building a console with CD capability, largely to see if it would be a viable idea for a later console. Magnisonic would create the Superb32CD Magnidisk, thus named because it was a VHS/CD/DVD player that could play Megamer32 games and SuperbMegamer games, as well as Magnisonic's own games and interactive software made exclusively for the Magnidisk. In theory, both Magnisonic and Megamer thought it was a great idea, especially the backwards compatibility, and thought it could attract buyers to transition to it (though Megamer wasn't pleased to discover there were disk-based Magnisonic exclusive games that weren't compatible with the Megamer32).

However, the Superb32CD Magnidisk had a lot of issues. One, it cost almost twice as much as the original Megamer32 due to the extra features. Two, the controllers seemed clunky and somewhat unresponsive compared to the Megamer32 controllers, and the addition of remote style controls for the CD/DVD component would make it all the more cluttered. Three, the Magnisonic offerings were quite inferior to the native SuperbMegamer and Megamer32 games. Games like Cheesy the Mouse Guy (some question whether Cheesy was Magnisonic's answer to Snapster the Turtle) would be notorious for their low quality compared to other games like Duckster and Snapster the Turtle, and other programs (especially the educational ones) turned out to be terrible ideas. Gamers really weren't compelled to "upgrade". The Superb32CD Magnidisk would only end up selling about 2 million units, as gamers preferred the original Megamer32 over the Superb32CD.

Magnisonic Megamer RetroX and RetroXGo (2014)

In 2014, Magnisonic decided to give it one last shot with the idea that they had tried with the Magnidisk- making a third party Megamer console with their own additional exclusive games added in. However, this time, they actually played their cards right. Magnisonic proposed a retro plug-in-and-play console called the RetroX and a handheld version called the RetroX Go. The idea for the console version was that the RetroX would have about 75 built in classic Megamer Games from the Megamer83, SuperbMegamer, Megamer32, and Staygamer, as well as about 5 classic Magnisonic titles such as Cheesy the Mouse Guy. In addition to that, there would be two cartridge slots, one for SuperbMegamer games and one for Megamer32 and Staygamer games. Controllers would be modernized versions of the original controllers, and the small console would be easily transportable and would support up to 6 controllers (it would come with two wireless controllers and had ports for 4 additional ones). Magnisonic also created a couple new exclusive games that were actually high quality (including a surprisingly good Cheesy the Mouse Guy 3D remake, Cheesy and the Journey to Fonduetopia) that used Staygamer-style cartridges but only worked on the RetroX. In addition to this, Magnisonic created "Code Your Own" kits available that allowed people to make their own SuperbMegamer and Megamer32 style games on Magnisonic-exclusive cartridges. Megamer and Magnisonic made it so that as long as there is no copyright infringement in the homebrew games, they can be sold by the developer. Lots of high quality homebrew games exist for the RetroX, which has become a favorite platform among retro-style indee game developers. The RetroX was actually a huge hit, and sales surpassed that of the original Staygamer, selling about 13 million units to date. Sales are actually still increasing, and Megamer has continued to support the success of the Megamer RetroX. Magnisonic is still producing exclusive games for the device.

The RetroXGo would have all the same built in games as the RetroX. However, unlike the RetroX, there were no direct cartridge slots. The RetroXGo came with an add-on that had the cartridge slots and would simply hook into the RetroXGo. The main issue was that the cartridge part, while portable, needed to be charged separately. The RetroXGo could also be used as an extra controller on the RetroX. The RetroXGo started to take off, but with many of the same classic games available on the RetroXGo available for the GameOne Nebula, the RetroXGo was just a bit too inconvenient and just couldn't take off as a handheld. Only about 1.8 million units were sold before discontinuation in late 2016.

FEC GoGamer2 Classic (2015)

Freedemian Electronics, better known as FEC, was chosen as the manufacturer of an updated GoGamer2 handheld by Megamer, who noticed the increased demand for access to the era of games between the Staygamer and the GameOne/Go Gamer 2 (basically 1998-2002). It seems the success of the Magnisonic Megamer RetroX helped increase demand for retro Megamer Games to make a comeback. Unlike the Magnisonic Megamer consoles, the FEC version of the GoGamer2 is simply a sleeker, slightly improved version of the original GoGamer2 with a few built in GameOne and GoGamer games like the original Snapster the Turtle games. There are no exclusive games for the GoGamer2 Classic. About 3 million units have been sold.

Popular Games Over the Years


The original Runnerdude video game from Megamer'83.

Runnerdude was a simple game that was originally released for the original Megamer'83 console. It was simply a man running through levels jumping over different things, occasionally climbing a ladder. Far more features were added in later games, like different players, new abilities and even customizable levels for the GameOne version, using graphics more similar to the 16-bit graphics from Snapster the Turtle.

Carrot Kid

Carrot Kid was an arcade series that saw its console debut on the Megamer'83. In it, a boy named Coby and (in 2 player mode) his best friend Cristen are turned into rabbits by an evil magician. You have to get to the magician's lair to defeat him by traveling through several magical worlds. The main mechanics were throwing carrots at enemies and using carrots thrown at walls as platforms to move further up. The game spawned a long series with games of two styles, either where each level was a screen where all enemies had to be defeated to move onto the next level, or where the focus was climbing vertically to a goal, which worked well with the climbing using carrots idea.

Carrot Kid has had many other games since then as well.

Snapster the Turtle

Snapster Turtle in Floral Hills Zone, in the Megamer32 game Snapster the Turtle.

Snapster the Turtle is known as Megamer's primary flagship game. The game follows a turtle (Snapster) whose father (an inventor) gets kidnapped by an evil scientist rabbit (Dr. Harebrain) who wants to force the dad to help him take over the world. Snapster must set out to save his dad and foil Dr. Harebrain's diabolical plans using his dad's inventions. The character was originally created for a never-released game SuperbMegamer (Snapster's Great Adventure!) but was not introduced and popularized until about 1990 with Snapster's debut on the Megamer32. The release of the original Snapster the Turtle game made a huge difference for Megamer Games, and the game was basically a grand slam. They later released 3 games in the original trilogy, a "3D" isometric game, a trilogy of 3D games, and are now supposed to be making a new trilogy continuing the original 2D games, starting with Snapster the Turtle and the Not-so-Parallel universe. They have also announced new Snapster game apps especially made for mobile devices. Megamer Games also created Snapster-themed games like SnapsterCarts (a racing series that has expanded to become Megamer CrossoverCarts) and AngryTurtles (a simple slingshot game).

Packer Panic

The original sketch by character designer Sage Webber of Packer, showing the inspiration taken from the Megamer logo

Packer Panic is a flagship platformer starring Packer the Elephant, Megamer Games' unofficial mascot based on the elephant-looking "mg" in the logo and Megamer's "Pachyderm Power" slogan. The series was created in 1996 as a flagship for the Staygamer and Gogamer. The game's pre-rendered graphics were considered very advanced at the time, going beyond the pixel art typical of games of the day. Packer Panic would become Megamer Games' second best selling series behind Snapster the Turtle, and would spawn many 3D games for the GameOne and GameOne NG as well and has had a presence on every MegamerGames system since its debut.


Zoball, created in 1995 as a flagship platformer for the Staygamer but popularized in 1998 with the release of the second game, was Megamer Games' third most popular game. It followed a boy named Zachary who was turned into a ball-shaped character by an evil wizard, who also kidnapped the boy's family. The boy must defeat the wizard to save his family and himself by rolling through level after level, collecting smaller balls. The game is largely inspired by a marble-run type scenario, and the ball must roll through various levels, often with areas with pinball-like flippers, cannons, ramps, etc. However, Zoball can still be hurt by spikes and pointy bad guys. The original 2D game was extremely popular, and later more three-dimensional versions made for GameOne and GameOne NG also saw huge sales. Details of a new game called "Zoball- Level Up!!!" for the GameOne SuperNova have come out, and is expected to be released in time for the New Year's Holiday season.

Legend of Karla

In this game, two young space knights, James and Ricardo set out across their home dimension to collect the 8 Bubbles of Power to save Princess Karla from the evil Baron Honeycutt. When put together, the bubbles are the only thing strong enough to defeat the Baron. The game goes through a series of intricate levels based off different parts of the dimension, where James and Ricardo fight off enemies with lightswords and collect the Bubbles of Power.

The game, slightly more 3D than some others from the same time period, came out on the Megamer32 a couple years after Snapster the Turtle 2.

Official OGFIA racing video games

Megamer Games is also the proud creator of a popular series of OGFIA video games. The variety of regular and street circuits and the ability to play in either Premier Formula and Formula Plus has been popular for quite some time.

Yougamer GameCreation Engine

This brand new game (or perhaps more properly an engine), recently released for the Game One SuperNova, is expected to be a huge hit. Players can take Megamer characters like Snapster, Packer, Peter Karret, James and Ricardo from Legend of Karla, Runnerdude and Zoball and put together plots and custom levels to create their own full-length games. The best full games can even be submitted to Megamer Games, who will put the top 10 fan-made games on a cartridge to be released annually as The Best of Yougamer GEC!!!! The engine allows users to choose whether to do a classic Snapster/Peter Karret game, a classic Zoball game, a classic Legend of Karla game, or a classic Runnerdude game. All characters can be used in all types of levels, though (but you may have some trouble putting Zoball in a Snapster level!) The name Yougamer is a play on Megamer, emphasizing the do-it-yourself nature of the engine.

Megamer Games has announced plans to create another version of the Yougamer GameCreation Engine with other Megamer games/characters as options like Tamby and SuperFlyshot.

TechSpy Agency

The TechSpy Agency games follow a super secret agency's missions, with a focus on high tech aesthetic, gadgets, exploration for clues and information, and stealth in carrying out missions. Most games took place in the fictional city of Dunhamsburgh or in Quentinsburgh. Included a few older 2D sidescrollers and more recently a realistic 3D game for SuperNova that involves a virtual reality version of the entire city of Quentinsburgh. The modern 3D TechSpy Agency games are one of Megamer's big family-friendly alternatives to similar open-world urban games on other platforms that tend to be more violent and with higher ESRA ratings like the competing Felony Auto Theft- San Daniego.

Other popular game series

  • FutureCity Racing
  • Peter Karret's Quest RPGs- set in the world of Snapster Turtle
  • Town of Fury fighting game- traditional beat-em-up
  • CitylineCreators sim game
  • SuperFlyshot side-shooter
  • OutSpeed racing
  • Tamby platformers
  • Super Tobble Twins platformers
  • Megamer CrossoverClash!! fighting game- playing as major MegamerGames characters and some iconic 3rd Party IPs
  • Megamer CrossoverCarts!! racing game- playing as major MegamerGames characters.
-Originally started as SnapsterCarts on the Staygamer. Other characters like Packer, Zoball, Tamby, and Peter Karret were added in later versions.