Forum - Organic Development and Rural Editing -- Help!

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Hey everyone,

I don't know if anyone will see this, but I just acquired a LOT of new land for my country, Semanya (currently it's Semerrë on the map). All the empty space is kind of overwhelming. I'm working on a sort of plan with geography, but I can't really finalize it until all of UL31a has been distributed to neighbors. For now, I'm focusing on this area and trying to develop it a bit more, just to keep mapping and maintaining motivation. Organic development has always been a pretty big challenge for me, since I tend to lose interest whenever the project feels too big to manage. I think starting small is the key, though. There's a small town called Kosende that I want to start developing from the ground up near the already-mapped area, but I don't know where to start. For those of you out there with experience in mapping somewhat small details and realistically mapping roads, what should I keep in mind? Is there a step-by-step method I could follow to make the project easier to manage? How do I integrate urban with rural mapping here?

Thank you so much in advance, and I hope to hear from you all soon!

Posted by Geoboi on 2 December 2020 at 16:12.

I may be able to give you some guidance - here is some examples of my rural area styles

Basically, the most important thing is to first establish watershed - rivers, streams, and lots and lots of wetlands. Except arid climates, a lot of landscape is different water storage methods (lakes, ponds, kettles, wetlands). Thus, I establish those first in a way that makes sense with how hilly the area is, and I use JOSM to make fractalized and unique shapes for water bodies (always take time and dont use straight line edges to water bodies!). After this, the road network can be laid out naturally around this topography. Finally human land use comes in, with farms or orchards located near wetlands or low lying areas, and residential areas near major roadways or in higher elevation areas. Conservation areas are designated for large patches of wildlife-prevalent area.

Let me know if you want further details.

Oh and always use multipolygons for wetlands and forests - NOT AREAS

Posted by Zytik on 3 December 2020 at 13:47.

Building off of Zytik’s good recommendations, a rural road network should first be based on linking more far-flung towns, so once you’re hydrology (rivers, lakes, etc.) and topography (mountains, forests, etc.) are established, try to identify some logical places for a few towns. River confluences and mountain passes are common places, since there needs to be enough “organic” traffic to flow through a particular point that would make sense for settlers to establish a community there. Once those town locations are identified, simply connect the dots with a basic rural highway network, keeping in mind limitations in regards to bridges/ferries across rivers and valleys through more rugged terrain. If you feel overwhelmed, think of it as working one one task at a time rather than one area at a time.

Posted by TheMayor on 3 December 2020 at 19:50.

(Pardon the typos – smartphone autocorrect.)

Posted by TheMayor on 3 December 2020 at 19:52.