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09 February 2018

So much is new in the last few months, yet it doesn't seem like that much time has elapsed! Life is so busy, and OGF is such a wonderful creative outlet, time just flies!

How much has really been done?

In the last few months, time has really gotten away from me. The months of October through December are typically the busiest for me, and the average workload triples. It's just how things work out. Mapping only slowed a little bit this autumn, and some interesting things got done. I didn't do as much as I wanted, but there are a few things of note. In the interest of time and ease, here's an overview list:

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  • Salda (old city): work has continued to revamp and make the mapping better
    • Parliament has a new building and is on a new square.
    • An old "Romantish" settlement is slightly preserved with a few glimpses into an ancient grid, a new coliseum square, museums, etc.
    • Streets lead a little more directly from the core to the gates
    • A new western gate and western end of the university
    • The ferry, which was on the west side, has been relocated to the Fluva Sarde area
    • The former "western-wall entertainment area" is being moved to the eastern wall now, near the ferry (not complete)
    • Renaming of some streets and buildings to better fit revisions to the Maurit language
    • Continued working on the university buildings and adding new amenities across the Via Gresia
  • Salda and points westward:
    • Completely new coastline and coastal shape to well west of Iomna
    • New beach area and coastal residences just outside the new western gate
    • Built a sporting area and golf course to go with and complement the legacy of the 2002 Pancontinentals
    • Small lakes, forests, and hills dot the area to indicate the varied terrain
    • Sea-facing fortifications on the point just west of the city's beach to complement the massive walls and defenses
    • Added satellite towns along western end and reworked the Anella Salda to better connect into an ancient overland trail
  • Salda (the rest of the city):
    • Reworked and built new railroad tracks into the port area and around the Fluva Sarde (part of a future project inspired by Eklas)
    • Began adding some industry to the port area
    • Reworked crossings near Hayafa and other infrastructure improvements
    • Began more work on the Terraura neighborhood around the Pancontinental Park
    • Moved the lighthouse to a different area off the shoreline
    • Redid the municipal boundaries to better fit the new terrain
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So, in a nutshell, Salda is quite different. It just keeps getting better! I'm really happy with how all of this has transpired in the last seven months since updating the bliki. I know more will be taking place soon. I'm kind of hyper-focused on working in the province of Kabyea right now. Salda is going to continue to be at the forefront. I have a lot to do just outside the city walls on the south side, and there's a lot of rail work and port modifications that need to be done.

And now, the rest of the story

Salda is not the only part of Kabyea that has seen major work. I've completely redone the coastline between Salda and Gilgel, added a couple islands throughout to make the coast interesting, reworked Li Burzare to be more natural, added a network of rivers into the interior, laid out core towns and highways, moved Iomna and overhauled the Fluva Šegano estuary, continued working on the settlement patterns near the Fluva Šegano, moved the airport and laid out a provisional military facility, realigned the motorway through Aqila Posata, and added more communities near Salda. Even with all that, I somehow found time to work in Massaeya by starting Tifaza and tweaking some things in Iqosa. Yes, I've been busy.

Now, I recognize that much of the stuff in this list is "beginning-level work" and not all that exciting. The work in Iomna is the most detail-focused. The rest is laying the groundwork for all the things I'm trying to do throughout the province. Stay tuned for more on that!

And that, my fellow mappers, is my bliki post for today. Please feel free to comment below!

Questions, comments, concerns, or general lies?

Ahh! Good to see your getting updated on your Blikis Alessa! ;P It's awesome to see what people are up to, reasoning behind it, their future plans, what they are happy about, etc. That's what makes Blikis awesome for me :) Yours is no exception! Plus, I can now comment here on your comment on MY Bliki ;P Blatent Self Promotion!

For Rural Kabyea, you got to remember that these villages and towns need to be self-sustaining in the rural areas. With good links to surrounding villages, people would visit between them for all sorts of purposes, including work. If a village has a main-street with small shops and small offices, then they work there. If a village has good connections to large metropolitan areas, then they are always happy to commute to their work and back! So I hope that clears up what you can do for rural Kabyea! Basically think about the amenities that the rural living people will need, and create jobs for them :P

Oh and final point. Your work looks amazing, take the time you need to map, we all work at our own speed :) If you got only beginner stuff then a) That's some amazing beginner stuff...almost like your not a beginner ;P b) It just means your taking your time for making the right decisions by you, and that's awesome! Great work again, and I might be in contact later for Alegate Hotels...and maybe some more stuff, wink wink nudge nudge. Keep Up The Mapping! --Aces California (talk) 00:58, 10 February 2018 (CET)

Thanks, Aces. I could not help but to laugh at the comment reciprocity! Since you mentioned it, I'm absolutely working through the amenities and jobs. In fact, I'll give you a spoiler about what my aim is: I'm actually hoping to incorporate some deindustrialization and economic stagnation into parts of interior Kabyea. There'll be things like abandoned mines and shuttered factories, especially around Ziftela and Iomna. This might change, but I think that this creates a more realistic output. Some towns will be largely self-sufficient but not well-off (Nargoboa and Ambradora).
I'm definitely a slower mapper than many people. Maybe it's because I don't have the time that everyone else does. Plus, I've been focusing more on broader strokes lately than details. I've done some detailed things with the sporting areas and some buildings, but it's not been the focus. I think my detail work is good. Maybe others disagree. I'm just trying to give myself a framework right now in some areas. Others are becoming more detailed right now. Thanks for the feedback! — Alessa (talk) 03:48, 10 February 2018 (CET)
A possible inspiration for a future Mariana town which I may create this year. I am going to finish up and wrap up Keppong and decided to proceed to Mariana before tackling the commercial town of Odessa (Ou-Czhong-Sa). However, I doubt I will make more progress this year since I am now going to study for A levels after O levels, and I got the feeling that the teachers are going to be quite merciless... Просуваск Косуда-Учебота! (Keep up the good work! in my conlang Kanglapolish)--Happy mapping and may God bless you, ZK (talk) 05:37, 10 February 2018 (CET)
Thanks, Zhenkang. Best of luck on your studying! — Alessa (talk) 14:27, 10 February 2018 (CET)

I am honored to be an inspiration to your work! You're doing amazing, let me know if you need help with anything. --Eklas (talk) 13:30, 10 February 2018 (CET)

Thank you, Eklas. I probably will be contacting you for feedback on the rail work in the near future. In spite of all the reading I've done on it, it's still one area I don't have as much confidence. — Alessa (talk) 14:27, 10 February 2018 (CET)