User:Louis walker/Bliki/Jan 26 2018

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Nodes, Nodes, Nodes

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It seems like there's been a burst of bliki-ing over the past day or so, which made me realize it's been several weeks since I've posted any updates. Mainly, this is because I have undertaken a long campaign of "feathering" as I've come to call it, making the mountaintop forests and coastlines of Patermas more realistic by fussing around and pulling on nodes to create a texture that is more suggestive of hills and rocks than polygons, heh.

So far I've only done the northern part of the country, and it's taking ages. It's a great mindless activity to take on while listening to my new favorite podcast, The History of Byzantium, which I mentioned in the forum but...well, not much happens in the forum, so I will plug it here, too. For anyone working on your country's history, I *highly* recommend it. It's quite the drama, with lots of battles and construction of ancient marvels and taxation-inspired riots.

The forests are the easiest thing to see in the map above, but if you zoom in you'll see that I've also done a lot of work on Patermas' coastline. This has all been based off of the coastal areas of Algeria, so I'm aiming for something rocky and tide-tossed. Constructive and friendly feedback is always welcome!

It's Ancient (and Modern) History

If you have noticed my activity at all since I joined, it will come as no surprise to hear me say that I like writing. A lot. I have done a great deal of work on developing Patermas' history, and posted an extended article last week. It lives in my sandbox for the time being, and I will probably move it over to a permanent page in another week or two once there's been time to let it simmer. If you have the time and inclination to read it and have any comments or questions, please share them here or on the Talk page of that article, as initial feedback would be very much appreciated. And that's all I'll say on the matter for now. :)

By popular demand...?

I've been dithering on my cities since I last wrote on the bliki. The seven city-states around the Baie Brazas are the 'cradle' of modern Patermas, so I have always imagined mapping that area out first. It's much older, and also polycentric, so will be quite intensive to research and map. At the same time, as I've been establishing connections with other countries, my lack of a capital city has increasingly become a problem. Embassies have been offered, and have nowhere for people to put them!

I wonder if I should instead start with mapping Aeda, a much more recent city (established in 1824 as a purpose-built capital). It will have a more rational street plan, so I am on the fence...I don't want to have my only city look very new, since it could be misleading. Patermas is a very old country, with thousands of years of development, so Aeda is not at all representative of what will be around it. Perhaps I am overthinking this too much? If you're interested, please cast your vote: should I focus on expanding the ancient walled island city of Raem first, or get the capital set up?

Comments, Questions, Ideas, & Musings

Thanks to anyone who is willing to share thoughts, ideas, and reactions below. If any of the above sparks ideas for collaboration, please let me know!

It's a great pleasure to see your "new" country's topography and history being developed. Reading through your post, there was only one thing that made me think, and that's the location of your purpose-planned capital. Can you elaborate on how the location was choosen? The standard pattern in history usually seems to be that the location is either choosen as a "mid-ground" between other large population centres (looking at you Australia), or it is purposefully being built in an underdeveloped or isolated region, to boost integration with the rest of he country (like Brazil did with Brasilia). Aeda doesn't seem to fit either, as it is pretty isolated and hard to reach (and will be especially prone to invading armed forces), but since it sits on an island... there isn't really a significant area that would would benefit from that move. Leowezy (talk) 19:35, 26 January 2018 (CET)

Hey Hey LW, Looking awesome with the terraforming you are doing, a lot better than I do at least! I mean I don't do it in massive big chunks, more as I come along to it in mapping x3. Anyway, I want to ask, what are your inspirations for Patermas? Also when it comes to the "new" capital, I don't think you have a lot to worry about. Even as "recent" as 1820s (for me 19th century still feels historic, but I deal with Post-WW2 history as an interest =p) I can see that if you mapped Aeda as a purposed built city, you still got like 200 years of development, giving room of enough architectural and planning changes. It may not represent the super old aspects of your country, but it still have something to say about 19th and 20th century Patermas, so I think mapping that could equally be interesting to see! Responding to Leowezy, I agree sort of on putting Aeda as a new capital on an island. But then on the other hand, if that island has not been settled much till the 19th century. Then it has something to say about it being a natural barrier to invading forces. Any invading force HAS to come in by water, same by planes that have nothing to disguise their existence. As a military and strategic move, it could be a sensible idea. That's my 2 cents anyway --Aces California (talk) 19:44, 26 January 2018 (CET)

Thank you both for your comments—you've actually hit on a very important point about Aeda that I have not previously written about on the wiki. The city's site is indeed chosen for symbolic reasons, but the audience that the Patermatians (still very much concentrated in coastal cities) have in mind are their international network of trade partners rather than the residents of the hinterland. There are no major inland cities in 1804, when the decision to build Aeda is reached—so no Sydney to be angry about the capital being located in Melbourne, or vice versa. Aeda is sited on an island that had historically served as a neutral meeting place between the Te Mara, or 'seven sisters' city-states on the Baie Brazas to its immediate west. When the new federal government decides to build a new capital, it does so at the nation's easternmost point to (1) state, symbolically, that Patermas looks out to the rest of the world, rather than in toward its own interests, and (2) boast, to some extent, about the supremacy of the Consolidated Patermatian Navy, which has by this point played a major role in protecting the Sea of Uthyra as a safe trade corridor for centuries. The fact that it is, on paper, not the most defensible position for a national capital is deliberate. "We can put our capital out on an island," they're telling the world, "because the whole Uthyra is our first line of defense." }:-) -- LW (talk) 14:36, 26 January 2018 (EST)