User:Luciano/Bliki/2016 - Old Entries

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Note: Views expressed in this bliki represent my personal views. I am speaking primarily in my role as a user of OGF, NOT as a member of the admin team. Nothing I say here should be taken as an indication of admin policy. - Luciano

2016-09-27 Transport & General Update

I have been having a frustrating month, as far as OGF is concerned. I basically have given up on my own challenge (to build out public transport), having concluded that Tárrases wasn't "ready" yet, and that there were some technical issues I needed to solve first, related to the scripts I use to support my transport maps.

I have had some computer issues (with the consequence that I have migrated to a Linux platform at home) which have slowed me down a lot, too.

So I still have been mapping quite a bit, but not very much related to my challenge. I have been continuing to try to complete the neighborhood map for Tárrases, which is actually related to my June Challenge, and I continue to map buildings and name things in the city state as well.

I have seen some other users doing incredible work on the September challenge. I don't regret making the challenge, but I have not had much luck with it.

2016-08-28 Names

I have neglected posting here much - mostly because I've been busy outside of OGF and so have only done less than an hour a day on OGF. I am certain not to reach my goal of 10,000 named objects in Tárrases, but I have managed to go from an estimated starting point of 2800 named objects up to today's approximately 4400, which is definitely progress.

Special thanks to Ūdilugbulgidħū, skquinn, kingfries, Leowezy, and Sarapeva who took time to intelligently map some international businesses into Tárrases!

Last week, my most interesting accomplishment was a fairly detailed ski facility. I'm a little worried about actual plausibility... the mountainside seemed too steep, so I had to kind of run the ski slopes "diagonally" relative to the contours, which is not a normal layout for ski areas that I've been able to look at closely. In general, I know that the contours I made for Tárrases are stretching the plausibility as far as steepness in some areas. Anyway, I guess there will be a lot of good, really scary straight-on downhill runs in this resort.

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2016-08-20 Names

I have finished the "landcover" conversion work. I can now really focus on the names issue, I think. I also took the big step of "opening" Tárrases to collaboration (see user diaries). I'm feeling optimistic about that. That will give some more variety and interest in the named features, since it draws on other people's work and not just my own.

So at this moment, osmfilter counted 3900 named objects exactly. I extended the "Grey Line" tram both west and south, per my plans. I may hold off on the Yellow/Black lines. I'm going to be placing some chain cafes and making sure schools coverage is logical. I will also be working on the Zozete Hospital (and maybe a newish casinos district on the east end of the island at Faraón). Also, more historical work - I want to make some kind of "pre-Castellán" map of the island (i.e. medieval Mahhalian). Another task would be to create official boundaries for neighborhoods, which will the next step in working out detailed demographics.

I really like how my Alcázar de los Duques (The Dukes' Castle) worked out. It looks good.

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2016-08-15 Names

I currently have 3414 named objects in Tárrases. Can I make it to 10,000 by the end of the month? Not sure... I may have to open the island to international businesses and franchises - they have a lot of names. It's my plan, anyway, but I have been waiting until the urban plan is sufficiently developed so it's clear where business could most logically establish themselves.

Alongside the slow progress of completing the landcover conversion and adding buildings everywhere, I have been working on the "Zona Roja" - the island's "red light" and entertainment district, placing nightclubs, casinos, etc.

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2016-08-10 Names

This is a follow-up to my diary post for the August mapper's challenge.

I have made some progress in creating my "objective measure of map completeness" - namely, a name-count-to-population ratio. Until now, I have been looking at the number of names (name-tagged objects) on a per-square-kilometer basis. The problem with this measure is that obviously, an area with low population density doesn't need to have as many places "named" as an area with high population density - at least if our intention is to produce "human" maps. Perhaps if you are mapping ecoregions, you'd have to use different criteria, and a land-area basis would make more sense. But for the type of mapping done in OSM, and which we are simulating in OGF, I think this name-count-to-population ratio might be a really great "objective" measure of how much information is on the map - an answer to the question, "Is this area well-mapped?"

So if you take areas for which you have an .osm file and for which you know the population, you can derive this ratio. Let's call it the NC/TP (name-count per thousand people) ratio.

I found some statistics on real-world places, and then for a few OGF places. As you can see, we have a long way to go - all OGF locations are based on data from yesterday's successful backup file.

Luciano Screenshot Name Density2.png

I said my August goal is 100 names / sq km. for Tárrases. Based on this new analysis, that might be overly optimistic. The highest ratio I found in my somewhat random sampling of real-world data was Iceland, with a NC/TP of 98.6. Note that Tárrases is already better-mapped than South Korea, however - that's not hard, obviously, since SK is pretty poorly mapped in OSM.

Perhaps I could set a goal of 25 NC/TP ... to match Greater London. That means reaching about 10000 names, rather than 20000, which had proposed to give 100 names per sq km.

It's all very interesting.

One note to other mappers... perhaps this gives a clue as to a nice shortcut to make your mapping automatically "more complete": lower your proposed population. Most countries in OGF seem unrealistically over-populated, anyway - including my own.

Feel free to share your comments on the diary post I will put to match this bliki, or on the bliki Talk: page (under a new heading).

2016-08-07 Projections! Projections! Projections!

After seeing a diary entry by Yuanls, I started thinking about how to easily get different projection views of our planet. My thought was to try to use the tool called Maperitive. So I downloaded a recent, presumeably complete backup file (August 6) and used the osmconvert and osmfilter utilities to create a "naked," coastlines-only .osm file. Unfortunately, at about 220 MB, that file was still too big for Maperitive on my computer - opening the file in maperitive crashes the program immediately and inevitably. There are currently about 1.3 million nodes in our coastlines in OGF.

However, I noticed that there are ways to look at the data in JOSM directly using different projections, as long as you know the EPSG code. This rules out some types of projections, but still gives some interesting alternatives. So I decided to give it a try. Having a 220 MB osm file open in JOSM on my little computer was pushing its limits, so that each operation took between 1 and 5 minutes - every click or map movement. But JOSM is quite reliable and never actually crashed - it just was slow.

Before starting, I had to cleanup the coastline file (there is a LOT of crap that various users have attached directly to the coastline ways: locality tags, admin tags, viewpoints, lighthouses, ferry terminals, etc.).

Also, I added some simple straight-line ways with a zig-zag pattern in the polar regions, which could give some indication of the types of distortions presented by different projections (i.e. especially polar projections).

Note, too, that the JOSM "on the fly" render seems to give some weird visual artifacts where the density of coastline ways is quite high. These occur on both regular and "wireframe" views - although at different locations for each. This means that the screenshots below are a bit "dirty" and probably unusable for people trying to make location maps or large-feature sketches. I'm not sure how to control these render issues.

My first alternate projection was "WGS84 Geographic" (EPSG:4326 - the projection associated with the GPS system and first popularized with google maps). Compared to Mercator, this view distorts the shapes of territories but makes their area comparable. Here is standard view:

Luciano Screenshot JOSM EPSG4326.png

Here is EPSG:4326 in wireframe view:

Luciano Screenshot JOSM EPSG4326-W.png

Next alternate projection is a North Polar projection (EPSG:5041) - the north pole is at the center, Uletha on the right:

Luciano Screenshot JOSM EPSG5041.png

Here is EPSG:5041 in wireframe view:

Luciano Screenshot JOSM EPSG5041-W.png

Next alternate projection is a South Polar projection (EPSG:5042) - the south pole is at the center, Antarephia on the upper right:

Luciano Screenshot JOSM EPSG5042.png

Here is EPSG:5042 in wireframe view:

Luciano Screenshot JOSM EPSG5042-W.png

I tried something called "pseudo Mercator" (EPSG:3857) - I'm not sure what this really means, but it gives an only slightly distinct view of things:

Luciano Screenshot JOSM EPSG3857.png

Here is EPSG:3857 in wireframe view:

Luciano Screenshot JOSM EPSG3857-W.png

I wanted to try a Lambert conic conformal projection, but most of these will "cut" the continents in awkward ways that JOSM can't display well, so you have to "shop around" for one that fits to our OGF planet. For example, I tried one centered on New Caledonia (22 S, 166 E), which in OGF-world is Balavalonia (Southeast Archanta) (EPSG:3166) - there were two smallish "glitches" due to landmasses being at the outer boundary of the projection:

Luciano Screenshot JOSM EPSG3166-glitch.png

I tried a few others, including one centered on Cape Verde (African coast), one at American Samoa, and one at Madrid. All of them resulted in impossible tangles of glitches as coastlines bounced across the planet. Finally, I tried one centered on South Australia, which happens to line up pretty closely with my country, Ardisphere (EPSG:3107). It turned out to have a single glitch, conveniently at the southern edge of the map and part of the Western Hemispere continents, so I was able to just crop the screenshot to hide the glitch (you can see my "south pole zig-zag in the bottom center-right):

Luciano Screenshot JOSM EPSG3107-W.png

2016-07-27 Challenge Diary "Something Blue"

Irhoborin, Duvar

I did a little bit more work on Irhoborin - I added some administrative areas ("townships") in the area, the Molli Township and the Farraky Township, and I added the little town of Farraky up close to the state boundary, which I imagine as being somewhat militarized due to the conflict in Sarangonia.

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Mostly I have doing very focused work in Tárrases. I'm very happy with my work - the little island city-state as evolved from being a kind of afterthought to being my absolute best mapped area, although huge amounts of work remain. For now, if you're interested, take a look at the detail on the south coast. I'll discuss it all separately in a few days.

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2016-07-17 Challenge Diary "Something Blue"

I have been doing quite a bit, but I have been forgetting to post any update here.

Two main projects.

Kshang Native Lands in Rhododactylia

Originally, the Kshang were going to go in Annosimia, in Commonia, but my frustration there led me to decide rather spontaneously to place these people in Rhododactylia. There is much work remaining to be done, but the basic outline of their culture and their "native lands area" is established.

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Irhoborin Refugee Settlement in Duvar, Commonia

After seeing bhj867's invitation in the User Diaries to help in the area of Altaville, Commonia, I decided to place my refugee camp concept there, along the Balik river near the border between Duvar region and Sarangonia region (where someone wrote there is a lot of war going on.)

I am very pleased with this refugee camp, which I have mapped, along with surrounding slums and impacted communities, down to the individual building level. I have placed about 20,000 buildings, mostly shacks and refugee tents and lots of converted shipping containers (using copy-n-paste techniques in JOSM).

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2016-07-09 Challenge Diary "Something Blue"

I am feeling frustrated. This is not what I was hoping for. The "Do something Blue" challenge was supposed to remove Commonia problems, not create new ones.

Today, I got home from work and had all these wonderful brainstorms for working on the Commonian region of Annosimia, which, until recently, had been a kind of blank slate. I sat down to do some work on it, and began looking at recent changes in Commonia. I was devastated. River systems have become insane - more than before. Do people really not understand how rivers work?

I had built a coherent river system in Commonia last year. It was completely destroyed. I know that Udi had more recently done a lot of work to reimagine a river system, and I was impressed by the result. But now...

And, whoa. There are all these giant, first-world-looking metropolises appearing in the rainforest. It's not what Commonia needs - it's not what OGF needs. Multiple ring freeways, 100km wide metropolitan areas...


I hereby resign my Commonian commission. I declare it "someone else's problem." I'll stick to my own work. I failed the challenge, due to an overly optimistic view of the potential of my fellow human beings.

2016-07-06 Challenge Diary "Something Blue"

I started out by working on cleaning up the admin divisions in Rhododactylia - they're done and included in the wiki, here. I got distracted because I felt inspired to develop one small district in Rhododactylia - I suppose it more-or-less follows the Ardispherian style, but I see Rhododactylia as a fairly developed country with a colonial past, so it must be somewhat similar to the Ardisphere, although principally Ingerish-speaking. Rather than place repeating patterns of landuse polygons as in Ardisphere, I just laid down plausible freehand landuse areas. It doesn't look too bad but clearly it's just a first draft, and not meant to be a final version. As you can see, I didn`t quite finish. I'll go back to work on it again soon.

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Then, with some thoughts to work on mapping poorer areas, as in my plan for Annosimia in Commonia, I began work on some "slums" in Tárrases, as a kind practice. Tárrases actually has a lot of poor areas - it's not really first world, rather it has a lot of rich people and a lot of poor people. So it has a lot of slum areas. I began some work in Alces and San Ajitófel, steep mountainside slum areas. I see the main characteristic of these kinds of poor areas as being a lack of urban planning - no grid, just randomly placed fairly small houses and buildings, with roads between added as a kind of afterthought.

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2016-07-01 Challenge Diary "Administrative Divisions"

At the end of the month, I am both happy with the work I did but surprised at how little I got done, compared the challenge. I created about 250 new 3rd level adminstrative in Tárrases and the Ardisphere, with the latter focused in the Colonia Galesa, Departamento Boreal and Departamento de Montañas. Because of a better idea of the direction I wanted to go, I also spent some time doing "cleanup work" on the Municipios (Townships) I'd created earlier in Comuna Mediodía, DO, and Comuna Hombrequemado, DC. I have come to think that my estimate of a final total of between 700 and 1400 3rd level divisions for the Ardisphere was a bit low. We will see. I really want to complete all of them, however, because I have some exciting ideas and plans for then using these divisions to do some demographic or psephological work - i.e. population and voting district maps.

The main multimaps to look at to see what I got done would be:

That is my result for the challenge.

I also did a LOT of mapping not directly related to the challenge, mostly adding much more detail to the Marverde Region, including bazillions of landuse polygons. I also did a few side-projects on individual towns, including:

  • detail work at Población Filosófica, DC, an originally utopian community which has evolved into a typical provincial Ardispherian town.
  • detail work at Mediodía, DO, a typcial agriculural town on the Costa de Dragrones floodplain
  • much detail work all over the North and West Marverde Region, including Comuna Marverde, Comuna Vías, Comuna Albañiles Alto, Comuna La Reserva, and metropolitan Capital Boreal, DB
  • started some detail work at Villa Federación, DB, a dusty military town, home to the Ardisphere's Aircraft Graveyard and "Area 51" analog

2016-06-25 Challenge Diary "Administrative Divisions"

I completed the 3rd level divisions in Comuna Marverde, DB, as well as in Sir Llyn and Sir Tai in the Colonia Galesa. I made a test multimap for CG.

I also have been doing a lot of fragmentary piece-work on individual towns all over the Ardisphere, and I continue laying down my polygons pattern to get a higher level of detail - I lay down swaths about 20 km long and 3 km wide, one at a time, then clean it up, refine roads and rivers, and set land covers. I do about 4-5 swaths each day, on average, which fills a rhombus about 20km x 15km. As I've said, I'm not completely happy with this polygon style, anymore, but I want to complete Ardisphere in a single, consistent "style", then I can go and do a "second pass" across the territory later, revising the polygons into more realistic shapes. I'm mostly using it as a way to get a nice fractal pattern across the country, and on low zooms, it looks really good. Only at higher zooms do the straight edges become problematic.

2016-06-17 Challenge Diary "Administrative Divisions"

I have been a bit fragmented in my work, doing various different unrelated projects. On the wiki, I posted some work on Freecyclopedianism in the Ardisphere, as well as a bunch of experimental auto-generated street indexes for the Ardisphere, in my sandbox.

On the map, I did some small work troubleshooting some issues in Northern Commonia, and got distracted trying to add some detail and realism to the city called Thompson, which in my mind is one of Commonia's capitals - although I'm not insisting on that idea, it's just a concept I have had.

My challege-related focus has been setting up 3rd level admin divisions in the Marverde Region of the Ardisphere. I have mapped town boundaries (relations) for about 30 villages and towns, and a couple of municipalities - filling all the rural municipalities will take more time. It's slow going, however, because I'm also trying to take care of other detail issues as I go.

2016-06-11 Challenge Diary "Administrative Divisions"

I worked on and completed the admin divions for Tárrases. I am very happy with how the multimap came out, so I added it to the Tárrases wiki page, along with one of my experimental query-based wiki tables (where the table data comes directly from the map database, "live." So you can check that out.

After finishing that, I spent some time yesterday and today returning to my detail work in Comuna Marverde in central Ardisphere. I set up a half-dozen towns/villages (drawing the town boundaries and adding some features).

Then I got distracted by conceptualizing and building a few Freecyclopedian Loggia, and I made another query-based table on the Freecyclopedianism in the Ardisphere wiki page.

2016-06-07 Challenge Diary "Administrative Divisions"

Actually, I haven't worked on this challenge, so far - at least for myself. In fact, I have been providing some support to other users who are working on this. Notably, I have created draft multimaps for the Ardisphere's two northern neighbors, Balonis and Aorangëa. They can be found at:

Meanwhile, my own work has mostly been about working on "filling in" parts of Departamento Boreal in the Ardisphere, anticipatory to creating 3rd level (admin_level=8) divisions for that region.

2016-06-01 Challenge Diary "Small Area"

The challenge is ended. My grade, given to myself, is about 20% (call it a "D" in American grading system). I could have done better, but mostly it was due to lack of time invested.

2016-05-30 Challenge Diary "Small Area"

Saturday and yesterday I got in some quality time with mapping lots of buildings, streets and other details in the Viejo Tárrases and Juegos districts.

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I also started work on the world-famous Mirador Golf Course, on the north coast of the island.

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2016-05-24 Challenge Diary "Small Area"

I finally put in some time yesterday on some actual detailed mapping. I worked on adding a few streets to the Puerto / San Sebastián area of the city, and especially filled in the university campus. Then I got distracted because I had managed to break my island's coastline and couldn't get it easily. Now it's fixed.

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2016-05-22 Challenge Diary "Small Area"

Although I'm not pursuing a strictly historical approach in Tárrases, I am trying to think about what island was like pre-modern era. I have been thinking about agriculture. I have already imagined all of Mahhal as widely cultivated with "cold-climate" varieties of rice (Blue Rice) - this is not entirely unrealistic. North American "wild rice" varieties grow in the interior up to fairly high latitudes, including parts of Canada, with frigid winters and short growing seasons. The main thing required for rice cultivation is lots of water - and Mahhal has that. So Tárrases, like the rest of Mahhal, was subsistence rice-growing up until the modern era. Growing rice in mountainous terrain requires terraces.

So I have been experimenting with rice terraces, using my underlying contour map.

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2016-05-15 Challenge Diary "Small Area"

I have continued to be busy outside of OGF, but I spent some time today working on wiki materials for Tárrases, including lists of Sovereigns and Premiers. I think it's useful to develop such lists, since these kinds of historic names can serve as a good source for naming while mapping. I've been thinking about Tárrases' gambling industry, which is huge, and so may place a few casinos.

2016-05-11 Challenge Diary "Small Area"

I have spent exactly 1 hour doing any mapping at all, so far, this month. Far too busy offline. My intention for this challenge is to work in west Tárrases, but so far, nothing. First steps may involve finishing land cover polygons (and making existing ones more realistic vis-a-vis contours), then deleting most of the streets I made last year, so I can think about how the city-state evolved historically more clearly. Final density will be fairly high, and push back the forests to the mountain ridges north and south of the main harbor, and development will wrap along the coastlines.

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2016-04-30 Challenge Diary "No Highways!"

I ended up really busy with non-OGF stuff again, the last few days. As a result, I did almost no mapping during the week - few minor edits on my "grid cleanup" for the Ardisphere, which is uncreative and just about deleting stupid things I built before.

I was active on the wiki, working on some first drafts of documentation for the Main Page, and working with some first drafts of trying use a wiki extension called ExternalData.

That's about it ... and it ends the month of April, thus ending the challange. I'll get around to posting some conclusion to the challenge on the diaries in the next day or so, and post a new challenge, too!

2016-04-24 Challenge Diary "No Highways!"

Mostly I have been doing more "clean up" work the last several days, both in Ardisphere and Mahhal. Removing "construction" lines in Ardisphere, and fixing some local boundaries and relations in Mahhal. Today, I have been working on Jeres Prefecture in Mahhal, adding some small villages and hamlets, renaming places to include the fidelly writing system, and thinking about the local history. Yesterday, I also posted some extensive notes on the grammar of the Mahhalian language, although they are far from complete or definitive. My current intention is that Jeres will probably the first area in mainland Mahhal where I work on detailed mapping, because I already have some special ideas about the history.

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With that in mind, I also laid down a kind of "proof of concept" for a new style of land-cover polygons, about 10 km2 immediately surrounding Jeres. I am not sure I want to use this method - it's just an experiment. I will likely remain committed to my current style for the Ardisphere.

The biggest thing was that the results of my contour work in Tárrases went live. It looks cool:

2016-04-20 Challenge Diary "No Highways!"

On Monday morning, I sent a completed preliminary contour map (.osm file) of Tárrases to Thilo, for conversion. We'll see how that works out. Since then, I've done very little mapping. On the good side... with respect to the challenge, that means I haven't drawn any highways. On the bad side, I haven't drawn anything at all. I did a few "grid cleanup" updates for Ardisphere - just continuing to delete junk that I've allowed to accumulate in the OGF data, now that I'm trying to take seriously the idea that I maintain that info offline. I guess I put a lot of it into OGF originally because I had this idea it would be useful to other collaborators in the Ardisphere, but that collaboration hasn't come to much, and I doubt those kinds of things are that useful anyway. People have their own, distinct visions and ideas.

2016-04-16 Challenge Diary "No Highways!"

I didn't do that much, the last several days. I've been busy with the non-OGF world. I spent a few hours today (Saturday) working on Tárrases contours some more, and this encouraged me to place some more detailed streams and lakeshores in a few places, a reservoir with dam (for the city-state's water supply), and another mountain trail, up the Roca de los Duques.

Lately, I have been feeling annoyed by the fact that Tárrases looks like a cartoon shark. This was never intentional! But now that I have seen it, I can't avoid seeing it, and I really would like to fix it. Not sure what would be a good solution, since I hate to throw away otherwise good mapping - especially all the detailed contours I've already done. Any ideas?

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2016-04-13 Challenge Diary "No Highways!"

Actually I haven't done much that is interesting, the last several days. I have been doing some "clean up" work in the Ardisphere, removing old "constructor" objects that I placed - circles and lines and area boundaries that I have use for scaling and getting curves correct and placing roads correctly relative to the various historical survey grids that incfluenced the country's geography.

I did some preliminary work on perhaps separating the northern half of Condado de Gloria (영광군) - the Río Camposverdes (녹논강) Valley region - into its own county. I can't decide if I want to do this, but Yeonggwanggun is quite large (one of the top ten in the Ardisphere in area, I think), and there are substantial differences in character between the northern and southern halves. The south is more conservative and culturally Gohangukian, the north is more international in character, being along the border and with the major military base (the "basic training" camp for the country's armed services) and there are substnatial non-Gohangukian minorities, including Castellanese-speaking majorities in the the towns in the far north, such as 신성국시 (Nuevo Castellán).

2016-04-10 Challenge Diary "No Highways!"

I spent Sunday working on my Tárrases contour map, and I confess I broke my rule for the challenge (which has been to not make any "highway" tags), because I decided to test my contours by making a foot path up the mountain in Tárrases called La Chimenea. Because I have accurate contours for the area, I know the exact grade of the path for its whole length.

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On Saturday I worked on the land cover in Colonia Galesa in the Ardisphere. I have completed it for that Federal Subject.

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2016-04-08 Challenge Diary "No Highways!"

My country Tárrases was one of the first for which I attempted to draw contours - but I never uploaded it because I was unhappy with the result. For the last few days, I decided to throw away that previous effort and start from scratch, now that I've developed a more clear method for drawing contours. It's not really a "method" - it's just a willingness to take the time and do it slowly, carefully, not trying to take shortcuts with parallel lines and such, to get a realistic result. I'm about halfway done with Tárrases (a quite small country):

Luciano Screenshot Tarrases contours 01.png

2016-04-06 Challenge Diary "No Highways!"

I spent some time Monday adding non-agricultural land cover to the area south of Afon Aligator.

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I spent some time Tuesday experimenting with some ideas for a different approach to my land cover polygons in Tárrases. using relations.

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2016-04-04 Challenge Diary "No Highways!"

I spent Sunday mostly working on the Afon Aligator (Río Lagarto) Valley, in northwest Colonia Galasa and Southwest Departamento Boreal. I was laying down agricultural land (landuse=farmland, orchard, meadow) for the relatively flat valley on both banks of the river, from the town of Albañiles Alto downstream to Cruces de Cal, centered on the town called Tŷ Coch.

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2016-04-02 Challenge Diary

I was inspired by BMSOUZA's idea to resurrect this "bliki" (blog+wiki). I think it is an easier place to document work on OGF because it is has more flexibility than the OGF diaries, including more power to embed images and map windows, etc.

I recently posted a "Mapper's Challenge" on the diaries. User BMSOUZA, among others took up the challenge, and he made a spot on his sandbox to keep track of his progress.

I will track my progress on the Mapper's Challenge here. I also intend to make a page for summarizing everyone's work on Mapper's Challenge - maybe in the next few days I'll get to that.

Since the start of April (two days now, Korea time), so far I am avoiding roads, entirely, with two areas of work.

1) Working on the Albañiles Alto region of the Ardisphere, mapping rivers and an archeological site. I made a town (village) called Las Ruinas Circulares, which was interesting because normally when I do this a lay down a few streets. This time, I didn't even touch the highway. I'll do that stuff later, after the challenge is over. For now, I just placed the church, town square, and the archeological site across the river.

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2) I have been building a "new country," completely offline. I do this work in JOSM. I will be introducing this new country gradually, and eventually I hope to find a place for it in OGF. It is the Island of Senhar. I am building this island strictly and completely "in order" - starting with topography. It may be a year before I even begin human habitation. So right now, I'm drawing a complete set of contours in JOSM. These contours won't be uploaded to OGF directly, but will be converted into the Topo layer background, in the style of Roantra or as I've done in draft form for eastern Mahhal. Here is a screenshot of the contours-in-progress for Senhar:

Luciano Screenshot Senhar contours 20160402.png

More later!