User:Turnsole80/Bliki

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Fine, i'll jump on the bandwagon and create one these things too. Don't get too excited, i'm nothing if not lazy.

2019

23 June

I want it all/The chemical/The fix that makes me feel/Like I overdose in stereo and lose control of real/I can't believe it's real

Got wind?
Every now and then, I get a singular focus on a particular theme or issue, and go to town mapping it until I completely run out of steam. This week, it's been the electrical transmission network. On the standard layer, you don't get a lot of detail, a line and some nodes rendered in a very dull grey. The substations also show, but not much else. So, why would I bother obsessing about it to the nth degree? Well, there's always Mapertive, the third-party software that lets you take OSM (OGF) data and render it in different ways. Think of it as having your very own layer where you can render what you want, where you want. Mapertive comes with some very nice power "rules" that let you display the grid in all it's glory. Want to show lines by their voltage? Sure! What about the number of cables per line? Absolutely! It's a mapping nerds wet-dream really, and i've had a ball playing around with it.

The second source of inspiration is the Open Infrastructure Map site (openinframap.org). This site takes the power and pipeline data from OSM and displays it in all it's glory. Oh, how I wish I could create a mirror that would use our data in OGF. 1) it would encourage you all to map infrastructure with all the detail it deserves; and 2) it just looks so godsdamn pretty! I just want to smoosh it <3. In fact I got so excited with this spin off of OSM, I went on a mapping binge to ensure my local area is properly mapped in the openinframap. I can now say that most of power transmission network of rural New South Wales has been mapped to an inch of it's life, and i'm exhausted. ¡Ay!

Anyway, after a few days of that, I am back on OGF, and having now belatedly replied to all personal messages sent my way (soz fam), I am about to resume my power mapping obsession to see it through to a reasonable conclusion. When I came to OGF, I had an idea where the power stations were, what type they were, and how many MW they were capable of generating. With some tweaks to get things in to a more realistic state, I suddenly realised New Ingerland would have been at the higher end of carbon emitters in the world - at least for power production. At 491g (gCO2eq/kWh), New Ingerland would rank up there with the Netherlands (541g), the Midwest United States (522g), or South Korea (447g). Compare this figure to Great Britain (281g), Germany (257g), California (183g), or nuclear-powered France (26g)[1]. So, between 2020-22, New Ingerland will close it's two coal-fired power stations (OGFmapicon.png Rathbridge) and Port Bentley (unmapped), replace it's single nuclear power station (OGFmapicon.png Ōruawai), and build a bollock-load of wind farms eg. (OGFmapicon.png Chigwell Range). That will cut the emissions intensity down to a rather amazing 39g - which is a number I can live with.

If you want to see where New Ingerland gets it's power from, I've published a very helpful page on the wiki: Electricity sector in New Ingerland. Like everything I do, it's a WIP. But stay tuned and it will update over the coming days.

Speaker icon Listening to: Motionless in White - </c0de>

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Have I forgotten something?

13 May

There's a cold hard rain on the mountain top/Like a speeding train that'll never stop/Just a twist of a knife for a bastard son/It's a mother's love in a war that can't be won/In a war that can't be won

From the outset, can I say that mapping military bases is hard? Maybe because I have barely even handled a rife, let alone shot one, I really have no idea how the military works. So, much of effort here is guess-work and inspired by what my research in the real world tells me. Hopefully, what I have created can be seen as a model of how to map military facilities of various types around the OGF-sphere.

Loading map...

Nevertheless, if anyone out there has some ideas on making military bases more realistic and interesting, please let me know.

The other major achievement lately has been establishing the various biogeographical regions of New Ingerland. As currently constituted, the 8 regions are:

  • 🌺 Ecoregion I: Far North
  • 🌿 Ecoregion II: Northern Slopes
  • 🌄 Ecoregion III: Central Plateau
  • 🏔 Ecoregion IV: Main Range
  • 🌦 Ecoregion V: Windward Coast
  • ☀ Ecoregion VI: Leeward Coast
  • 🌋 Ecoregion VII: Calen Islands
  • 🐧 Ecoregion VIII: Far Southern Islands

Once I have created them on the map, they should make more sense, but the idea is to create on the map and wiki a complimentary system of regions, each with their own unique conditions that impacts what kind of flora and fauna you might find. This is turn drives the tagging on the map - drier regions can expect to have more natural=scrub, whilst wetter ones are likely feature natural=wetland, etc.

Speaker icon Listening to: Sleeping With Sirens - Gossip

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Have I forgotten something?

14 February

Imagine living like a king someday/A single night without a ghost in the walls/We are the shadows screaming take us now/We'd rather die than live to rust on the ground/Shit

New year, new me, etc. From the beginning of the month, I have been gingerly working on the city of Philipstown, Centralia as part of the City Sprint challenge.

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When I started, Philipstown had four boundary streets marking the XIX century survey town, and almost nothing else. There were the industrial works on the north-east edge of the city, and the railway had gone in some time ago, but that was about as far as I got. So, the challenge presented an excellent opportunity to get the ball rolling and start laying this town out.

I went for hyper-detail from the get-go, and that all but guarantees that I won't get within a bull's roar of finishing the city before the end of the month. I went dstraight for the city centre, and started laying down shops and other businesses in the much the same way I have down with Kingsbury, Williamsdene, and more recently in Port Frederick. I'm also only managing about 500 edits per day, mostly due my personal life being completely upside-down at the moment. But, it's fun to escape to OGF and try and lay this town down.

When I first dreamed up Philipstown, I pictured a gritty little industrial city dominated by the tin mining industry. That idea certainly still applies, but some of the real world examples I had in mind have definitely changed. Philipstown is now less like Muswellbrook, Singleton, and other Hunter Valley towns, and instead takes some of it's inspiration from the agricultural city of Mildura. I particularly like the long blocks, each with a service alley behind. Variation will come with chopping these lanes up and flipping them to go in different directions.

The mini-challenges should also provide some interest. Week one saw the idea of a place of learning. As a vocational-focused industrial town, Philipstown should be able to boast an excellent vocational school capable to producing the various tradesmen able to work in and around the many mines of the world-famous "tin triangle".

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Have I forgotten something?

2018

21 August

Feels like I'm stuck here suspended at best underwhelming. What's wrong with me? / My conscious is calling but the world isn't all it's cracked up to be / I'm hopelessly hopeful / That I'm not stuck here suspended in a world I pretended was right for me, for me

After another month, I'm still playing soldiers in various places around the place. I've added a couple of new barracks and training bases around the countryside, but to be honest, there are still more to add. New Ingerland's army is not particularly large (about 1 division or about ~30,000 troops), so it isn't about to storm the breach and take over the world. That said, it has a proud history, beginning with the Surian-Mazan War in the 1850s, through various colonial engagements across the world, to the Great War. Karvaland's army, when I eventually get there, will be about four times the size, given the country is roughly 5-6 time larger in population. Kovatany will have a security force and not much else, given it has just 100,000 and is a de-facto Karvaland protectorate.

One of the many things New Ingerland's soldiers need are former battlegrounds to commemorate. The debate on the Great War hasn't really gone very far since it was first mooted, so what do I do? Well, what little consensus has been reached would suggest Commonia was a theatre of war at some stage. That gave me a simple idea: create a battlefield there. I'm still poking about it very gingerly, but the town of Berbera in Upper Thoraqua can boast a railway station and a Commonwealth Military Cemetery. I'll probably add some bunkers and ruined defensive works and call it a day, but that at least gives me something to point at on a map and link back to my own indigenous work.

Anyway, back home, I've added the Fields of Mars Barracks in Kingsbury. The original Fields of Mars was in Rome I believe, but there is also one in Sydney, Australia. I decided to copy it as an idea, and it's history would have commenced as a location where local militias conduced drill exercises in the XIX and early XX centuries. The New Ingerish version has a landscaped park now used for sport and recreation. Next to it is the modern barracks:

Loading map...

To the east, you will see a new land development. This is former military land now being prepared for residential housing. Names of the streets there will have a cavalry theme. The barracks will contain housing in various forms (flats/semi-detached/bungalows) for all ranks. There will also be operational buildings for the Royal Horse Battery, an artillery unit. But the largest area of the barracks is devoted to the training of horse and dogs for military service. The School of Equitation trains both horses and their riders. The Canine Training Squadron trains doggos to be bomb sniffers, security aides, as well as rehabilitation animals for repatriated soldiers suffering physical and mental injury.

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Have I forgotten something?

19 July

Our hopes that never fade / We'll be here when their heart stops beating / Oh oh oh, oh oh oh, wake up

Whilst on other parts of the wiki there have been furious debates about vehicle licence plates, i've been hiding away and focusing my energies on something completely different - military fortifications. Yes, yes, I know I did some work on this last year as well, but it was never really completed to my satisfaction. So I decided that I should add some more!

The initial inspiration was the addition of a large amount of miliatry=landuse in the form of navy bases, coast guard stations, and army barracks. In the last week or so, a number of bases have been mapped for each of the services of the Military of New Ingerland. Accompanying wiki pages are also slowly coming together. My trick to avoid overwikification is to ensure that each page has a section that can draw directly from the map in one form or another. This means someone browsing the page has options to click on links to the map to see what it is they are reading about. The mapping of these bases is still a work in progress, but i'm happy with how it's been coming along so far. Here is an example of a garrison for the New Ingerland Army near the town of Darbysleigh, DEVX:

Loading map...

But back to fortifications. Whilst they aren't much used in the same way nowadays (what's the point when most bombs can simply obliterate all that hard work?), in times past forts and fortifications were essential part of any defensive strategy. In the OGF world, we still haven't figured what and when many of the wars took place, but it is fairly safe to assume that Apes humans being what they are and all warfare did take place, and it happened often. My current idea is that the New Ingerlanders first began constructing fortifications in 1850s in response to a threat of invasion from an overseas power. The initial idea would be use Suria, but that is very much dependent on what happens to that country going forward. This is obvious analogue to the Russian scares of the XIX century that struck the antipodean colonies of Australasia. The response was to build as many forts as possible to dissuade any foreign power from capturing the major ports of the colonies.

So, with that in mind I set about mapping forts all around the archipelago to replicate this phenomenon. My post back in February alluded to this, when I started getting a feel for mapping forts in and around Corfe Harbour. I used the basic design of a fort on the Isle of Wight as my inspiration, and this design forms the backbone of the fortification system around the country. These forts look a bit like squashed hexagon, and seem to be a relativity common design used at the time. For more complex fortifications I had some issues finding a design that was both easy to map, and practical in terms of what a small(ish) colony could construct cheaply (more on money shortly). I came across some designs that seem to fit the bill, and I have started to lay them out as well. The inspiration, for those playing along at home, are the many forts on the island of Malta. There is a wealth of forts to be found there, from many different ages and occupying powers.

On the subject of money, it is pretty obvious that a small colony would have overspent by a considerable margin if it had gone to this extreme with fort construction. Even allowing for investment from the colonising power, it is still probably stretching it to think a colony on the far side of the world would have had this number of defensive works. It is likely that New Ingerland probably came close to bankrupting itself in building these forts - something that will make for some interesting wiki pages in the future.

Anyway, I'd like to encourage all mappers to look at fortifications and other military facilities when they map. Just using the miliatry=landuse tag and leaving it blank inside is cheating. Go and have some fun with it. There are plenty of examples around the world that you can look at for your inspiration. Remember, detail is bae!

PS: The first person to guess the artist and song referenced in this post gets a prize!

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We'll shout it from the tallest building

I love it 💛 Also I've just realized that if Suria has even threatened New Ingerland, which is located on the other side of the globe, how much more must Suria have threatened Antharia, a country that has never really been occupied by Surians along the history, even though they share a borderline... It's gonna be a lot of fort drawing for me 😅 --Stjur (talkOGF) 11:00, 19 July 2018 (CEST)

I suspect the reality of the threat was somewhat exaggerated. The Russian scare in Australia was somewhat ludicrous with hindsight, but we went crazy and built forts all over the place nevertheless. But never let the truth or reality of any given situation get in the way of a good story! --Turnsole80 (talk) 10:36, 20 July 2018 (CEST)

Great stuff! I'm totally on board with you here. I've been overhauling Iqosa for the last week, and one of my primary considerations was making it a major naval city. I've only started working on the details of the military area offline, but yours looks better than mine is right now. Nice job! — Alessa (talk) 14:55, 19 July 2018 (CEST)

I'm liking what you've done with Iqosa so far. It looks like it will be a major port city. The naval base looks good too, it reminds me of some of bigger US navy bases in San Diego and Norfolk. --Turnsole80 (talk) 10:36, 20 July 2018 (CEST)

Nice job. I have yet to figure out the military history of my country. There are new mappers in my area, and it currently looks a mess.

Anyways, let's talk about the railways here. They look okay (except whatever is going on in the Darbysleigh station.) There's one small thing I would change. I would move the Blackwater Junction a bit northwest to the straight segment of the line. The line to Darbysleigh would diverge to the east. The Awamangu Camp line would then continue straight, then it would cross the Swanbrook Road, then there would be a final curve west to the camp station. This curve needs to end at 0° to the track in the barracks, it currently breaks off at about 15° at the Hospital Road crossing. It's a detail, I know, but... detail is bae --Eklas (talk) 08:14, 20 July 2018 (CEST)

Done! It did need a bit of work. Curves seem to allude me at the best of times. Hopefully that's a slightly better version I've put together :) As for that station area, believe it or not, it's based on a real world example near me in Australia. If look at the (overgrown) station precinct around the town of Tumut, you'll see what I mean --Turnsole80 (talk) 10:36, 20 July 2018 (CEST)

22 February

Twice in a month? People will talk!

Today has apparently been a wiki day. I didn't intend this when I woke up 2:30 this morning (My body clock is a wretched thing), having designs a little bit of fresh mapping and the usual round of corrections, updates, and changes to existing work. No, instead we decided that we were going to go on a bit of writing binge.

My first stop was to update the Ingerish Commonwealth page. Added today was some information of the Ingerish Games that until now was missing. I also decided a paragraph on a joint-commonwealth military taskforce, the very military-speak INGCOMFOR might also make for a nice addition. Despite it's Orwellian name, INGCOMFOR is a reasonable modest force responsible for the defence of smaller Commonwealth countries who don't have a military force of their own. It also carries out some international missions for and on behalf on the AN, such as anti-piracy and intercepting poachers.

Next, I went for something totally different and created the International Liberal and Democrat Alliance (ILDA), OGF's answer to Liberal International, and the second political international to be created on the wiki after the International Workers Alliance. I even managed to come up with a nifty little logo in no time at all for that one. Colour me shocked. The ILDA page will need a lot of work to get it up to something nice and presentable. The infobox is shockingly empty at the moment of writing, but that's because I don't want to hog everything for my own countries. I haven't put in a headquarters, although I'd assume Winburgh, Ingerland would be the obvious choice. Ideas and suggestions would be mostly obviously welcome.

Finally, i've been doing some clean up of my on the wiki. Fixing some categories, updating links, and creating templates to go with some of the pages I created/edited today. All in all, i'm pretty happy with it. This is good, since i'm totally boned, and at 09:00 my day is only half over. Sigh.

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Don't you be afraid, if you start floating away

13 February

Six months you say? Trololol

So, I've been busy. Lots of little projects have been undertaken and completed over the last six months. I should have documented them here, but writing words often eludes me in a way that rendering relations, ways, and nodes does not. Anyway, let us take a look at what i've been up to the last few days.

There have been two rather unrelated projects taking up my time this week. The first is mining and ore smelting. I decided that New Ingerland should be a relatively major tin producer, given that apart from Wesmandy, no one else has added that particular metal to the World map of natural resources. Tin mining takes place in the so-called "tin triangle", a largely unmapped area between Rock Abbey, Pukekina, and a yet unnamed place in Westerland. The approximate centre of the triangle is the city of Philipstown, erstwhile seat of the West Riding of Centralia. Unlike Williamsdene, Philipstown is not an industrial town, the smelter is pretty much the only major industry to be found here. Agriculture and tourism make up the chief earners for the city for the moment. Built by Stancor Industries in the 1960s, the smelter itself is a behemoth of a place, filled with various buildings, towers, and storage tanks. There's a connecting railway, and a great pile of spoil. I sited somewhere on the edge of town so that the prevailing winds don't dump pollutants all over the inhabitants. Otherwise, there is still quite a bit of work required to bring up to standard, but rest assured, it'll happen.

My second great project has constructing a series of forts and batteries around the city of Corfe Harbour. Other cities will also get this treatment, but for now, Corfe is the centre of my interest. The inspiration and design for these forts are the Palmerston Forts that were thrown up around Portsmouth, Plymouth, Chatham, and elsewhere in England in the 1860s, apparently in response to a perceived threat from French invasion. Whatever the cause in the OGF world, New Ingerland (and the other dominions like Karvaland too) went on a fort building craze at about the same time, leading to a number of coastal towns being positively festooned with forts, batteries, gun emplacements, and other military paraphernalia that probably never fired a shot in anger during the entire time they were in commission. The side-effect, apart from mapping these monsters, is that they now need a suitably appropriate purpose in the XXI century. One, Fort Momoa (*swoons*) is now a museum. Another is Bed and Breakfast with a suitably military theme. The rest are either ruins or open space for the dog-walkers to take Fido out somewhere to tend to his ablutions. There is a still a couple to add, such as those facing inland to protect against a rear attack, but I'm really pleased with how they look. I imagine Johnny Foreigner would have thought twice about invading once he saw those eh? What! What!.

Loading map...

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Weekend bracelets on, blast our favourite songs

You have mad terrain skills...I feel positively green with envy. I dig the re-purposed forts; it is a little known fact, since they tend to get overshadowed by the skyscrapers and such (both figuratively and, in one case, literally), but New York has a whole network of old stone forts that were built to guard the entrances to the harbor. Most of them have found new uses...Castle Clinton is used as the ticket booth for the Statue of Liberty now, essentially, but was for many years a beloved aquarium. But my favorite is old Fort Schyler in the Bronx, which they've converted into a university library and the Maritime Industry Museum, which is full of (I shit you not) hundreds of intricate model ships, a bunch of marine memorabilia, and a huge scale model of the Brooklyn Navy Yard at its peak during WWII. It's must-see stuff. -- LW (talk) 19:02, 12 February 2018 (EST)

Oh wow, that sounds amazing. If I ever make it to NYC, i'll have to check it out. That sort of thing is right up my alley :) Turnsole80 (talk) 20:14, 13 February 2018 (CET)

beautiful💚 --Eklas (talk) 21:47, 13 February 2018 (CET)

Naww, thank you :) Turnsole80 (talk) 22:57, 13 February 2018 (CET)

2017

22 July

Don't you be afraid, if you start floating away

Just a quick post, to demonstrate the wonder that is the OSM-Carto layer. Today I decided to add more detail to estuarine area at the mouth of the River Newhythe in Karvaland. This area, the Sorbie Peninsula, is based on the Coorong National Park in South Australia. The Coorong is a large lagoon at the mouth of the River Murray, Australia's largest river system. It consists of lakes, lagoons, swamps, and marshes over an area of ~500 km2.

When replicating this sort of environment, we have at our disposal a wealth of tags to create a quite unique looking map. In other words, there is more to wetlands than just the natural=wetland tag. First, we have wetland=* tag. This lets us select a whole host of different wetland types, all of which render slightly different on the map. Given this is a saltwater environment, i'm drawing on wetland=saltmarsh for most of the area. Given we are mapping at a latitude of 48° south of the equator, the use of wetland=mangrove isn't really appropriate IMO, so i've substituted mangroves for swamps: i.e. flooded woodlands. Mangroves are a largely tropical plant, and although they can grown in moderately temperate climes, having them this far south is too much. They much prefer latitudes below about 40° if you have a country in that part of the world.

Regardless, I think these swamps transition to ordinary dry woodlands natural=wood once we are a few metres above sea level, and the tide cannot reach. The highest point on the peninsula is just 11 metres, so we are dealing with a very low lying area. At this high point, i've placed a natural=peak tag, and nearby is a areoway=helipad for emergency rescues, etc.

Finally, the whole peninsula is criss-crossed with highway=path labelled as "Hunting Trails" is recalls the use of the wetlands as a are for hunting wildfowl before it became a national park. I've also placed a number of amenity=hunting_stand around the map, which also harkens back to this era.

The whole area was initially quite angular and clunky when I first drew it a few weeks ago, but I am now slowly working across the map, adding water channels that weave their way out of the wetlands and into the main lagoon that runs the length of the peninsula. Around these, i've also added natural=mud in corners to replicate the way these environments have a mix of shallow and deep water that moves with the seasons and the tides. I've added the area below, for your inspiration. As always, happy mapping :)

Loading map...

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Is using the whole range of tags something you take advantage of?

16 July

But like a knife in the woods, yeah, you hunt down the good in me

I'd be lying if I didn't admit to being a person who loves categorising things. It's human nature to do so, even if sometimes it causes conflict and suffering on some pretty grand scales. Nevertheless, it is something I like to do with things I see, and OGF has been no exception to that rule.

I started fiddling with the languages, and in particular, the OGF:Language families page a couple of weeks ago. I decided that in the absence of any activity, the tidying up of the hitherto disorganised Asperic languages might be a decent use of my time in between little bouts of mapping here and there across AR056a. I have an interest in seeing that these languages - basically the OGF-equivalent of our world's Austronesian languages - are bedded down into the OGF canon. This is chiefly because I intend to draw from them for a couple of the countries I intend to map here: New Ingerland.png New Ingerland and KovatanyFlag.svg Kovatany. So taking the time to name and categorise them can't hurt, and it might encourage others to draw from them as well, thereby giving OGF a family of languages that aren't just another set of Indo-European clones.

There a numerous conlangs on OGF, which is fine, I have respect for anyone who can create such a language. I can't, and don't have interest in doing so. But I feel that in order to offset these creations, many of whom are intended as language isolates, I figure it's best to draw from real world language families. I wanted to do this out of a desire to give some coherence to the languages of the OGF-world so they are are at least somewhat able to pass the verisimilitude test. As they stand, there are basically Indo-European clones and conlangs, with a few other real world languages thrown in on the side - almost as an afterthought. I want to spread the use of real world languages to language families that aren't being used, like Paleosiberian, Hmong–Mien, or Australian just for three examples I can think of off the top of my head.

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On this issue, I would really love to know what others think about using a broader range of languages on OGF?

2 July

TIL that I am a Xennial - born between 1977 and 1983

Good moaning all, I hope this post finds you well. The last six weeks have been a bit slower on the mapping front. There has, however, been some action behind the scenes.

First, at the beginning of June, I tried to kick start a discussion on the names of the various geological periods for the OGF-world. You know, those cool periods of palaeontology like the Jurassic, Permian, etc? I figured we could use our own, along a fairly conservative model based very much on what we have here on Earth 1.0. Of course, OGF being what it is, reaching a consensus is one of the Labours of Hercules. So as yet, it hasn't really gotten very far past listing some proposed names of the periods - with everything else still up in the air.

I know what sort of system I would like - Basically the same dates, with the periods keeping to the famous mnemonic used by students everywhere (C-O-S-D-C-P-T-J-C-P-N-Q). Just change the names to reflect OGF locations and viola! We have a simple geologic timescale to work with. It honesty doesn't need to be War and Peace, and given how un-collaborative OGF is generally, it ought not be. My inner pessimist reckons this is what will eventually do OGF in, the ongoing tension between collaboration and independence. I hope it doesn't happen of course, if only because i'm far too lazy and incompetent to try and create my own map server for my works. Insert sad emoji here

However, in a more positive light, the last fortnight or so has seen some of the best collaboration i've had the pleasure to be a participate - the Ingerish Commonwealth. Clearly a copy of the RL Commonwealth of Nations, this would be a forum for the various former colonies and dominions to the Ingerish Empire to participate in. It has economic, cultural, political, and sporting links that allow these countries to improve relationships and enhance their own well-being. It is NOT some neo-colonial body that somehow allows the Brits to keep ruling us all. Far from it in fact. It's like a club, where we all agree to be democratic, hold free and fair elections, uphold the rule of law. I would think most ex-Ingerish colonies would fit this mould perfectly. As it stands there are only 5-6 countries that are definitely members at present, and i'd like to see about 20-30 OGF countries join up. If you have an ex-Ingerish colony, please consider it joining up. It will cost nothing, and you'll get lots of cool street-cred or something. Also, your country will be allow to compete in the Ingerish Games (our OGF equivalent to the RL Commonwealth Games), where your people can participate in sports as diverse as aquatics to lawn bowls. See there sandbox version at User:Turnsole80/Sandbox/Ingerish Games and add your thoughts on the discussion page.

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Oh, just take it easy
Hold onto this feeling
All our friends are leaving
And we ain't got nowhere to go
Caught up in the afterglow

17 May

Paramore is love

Yes, there's a new Paramore album out this week, so my day is going swimmingly :)

I've been faffing around with various little fixes over the last two weeks. Then I decided I should add in the various water and gas pipelines that any country would have. Even though they don't render on the standard layer, I draw them anyway. I don't really map to what looks good. I map according what would be there, and even if doesn't display, I can draw it out using Maperative if I need to. Maperative is great, if a little bit complicated, but i'm slowly getting better at using it. When I get around to building the various wiki pages, the images from Maperative will come in to their own. Until then, I'm content to plug away even if adding all these redundant tags slows me down.

Today and yesterday have been spent working on landcover to the north of Kingsbury. I use landcover in much the same way as the Wakefield rules on OSM. This means I use landuse=farmland instead of pasture or grass even if I don't intend for the land to be tilled. Maybe it makes everything look brown, but trying to patchwork on the basis of seasonal cropping and grazing is folly. Also, crop rotation means some fields would be fallow in any given year, so I CBF fiddling with that every six months just so it looks 100% "accurate". In any case, i'd be interested what the rest of you think about landcover and how to best implement it.

Loading map...

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Ain't it fun, living in the real world?

It looks amazing! Very realistic. And Paramore's new album is life, I swear I have Hard Times on repeat all day everyday. --Eklas (talk) 09:16, 17 May 2017 (CEST)

Thanks, love :) Turnsole80 (talk) 12:44, 18 May 2017 (CEST)

Agree with Eklas, it looks pretty amazing! No words of advice, can only say that you're far more ambitious than I am, and I'll be looking at your mapping in more detail for inspiration as I continue on my own mapping of rural areas in Østermark --Demuth (talk) 16:48, 16 May 2017 (CEST)

Haha, is possible someone who dont like Turnsole80 detailed maps?? I see will run not so much time before another nomination here, hehehe -- BMSOUZA (talk) 02:02, 19 May 2017 (CEST)

4 May

May the force, &c

I'll commence my first ever bliki with an update as to my edits of late. For the most part, i've been working on the Waiautoa valley of the county of Beaufortshire. The centre of population is the city of Williamsdene (population ~100,000). The 'dene is a large agri-industrial town, it's very much the kind of town I grew up in during the 1980s/1990s.

Inspirations from the Real World™ include Hamilton, New Zealand (go mooloos), and Albury-Wodonga, Australia. The dominant employers i the city are the plants that turn raw primary produce in to consumables, so in and around the city you'll find a dairy factory, a meatworks, a paper mill, a matchstick factory, a brewery, and a brickworks. It's not a gritty place, just a large town in a beautiful river valley with lots of open space and forests encrouching on all sides.

New Ingerland generally would resemble New Zealand or southern Chile, with temperate southern beech forests, large glacial/volcanic lakes, and large mountain ranges surrounding it all.

Feel free to comment here

Or not, I don't mind either way