Fayaan and User:Huachachi: Difference between pages

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{{Infocard
{{Babel|es|en-4|ca-3|no-1|}}
| name = Union of the Fayaan Colonies
| flag = Flag of Fayaan.jpg
| symbol =
| symbol_caption = Coat of arms
| native_name =
| official_languages = Ingerish, Dutch
| capital = Fayaan City
| population =
| population_year =
| motto =
| anthem =
| latitude = 31.3
| longitude = 161.2
| zoom = 7
| relation = 3152263
| intro = '''Fayaan''', officially the '''Union of the Fayaan Colonies''' (Lentian: ''Unie van de Kolonies Onder Fayaan'', Castellanese: ''Unión de las Colonias de Fayaan'') is a federation in the northeastern [[Archanta]]. Located on the northern part of the Muinon Peninsula, it shares a land border to [[Kuehong]] at the south. Fayaan is governed by a president elected by the parliament (''Staten Generaal''). The different member states still hold much legislative power, though they do not have the right to secession.


Fayaan is one of the most well-developed countries in the region. Its economy is centred on international trade, with key exporting sectors being high tech and military tech industries, agro-pharmaceutical, agriculture and engineering. Fayaan draws a fair number of tourists due to its national parks and nature reserves, colonial architecture, Bai temples and excellent beaches.
User of [[Kofuku]] in Opengeofiction.
}}
==Etymology==
The name Fayaan is derived from the Fayaan settler family, who settled in Noordkaap region during the 16th century. Originally the country was named the "Confederate Union of North Munion" but the name Fayaan was chosen in 1806 to avoid international tensions on the use of the name ''Munion''.


[[Category:Fayaan]]
Hi, I'm a mapper from Spain. I started making maps of cities sience I was 6 years old.
==History==
{{Infobox history
| name = Fayaan


| era_A = Colonisation Period
When I was 10 years old I created my first big map, scale 1:5000. When I finish that map my love for maps was so big that I started to make maps always and everywere. Later, when I was 12 yers old I started to make my super big proyect. It was a fictional country called Huachachi in a fictional world. I started to make a big map of 1.32 m2 scale 1:10000 of the capital called Huachachi D.F. I also started to make maps of the world.
| era_A_dates = 1500-1789
| event_A1 = Early colonisation
| dates_A1 = 1500-1610
| event_A2 = Golden Age
| dates_A2 = 1610-1700
| event_A3 = Ingerish Occupation
| dates_A3 = 1690-1789
| era_B = Independence to Military Rule
| era_B_dates = 1755-1801
| event_B1 = Independence Wars
| dates_B1 = 1755-1789
| event_B2 = Independence
| dates_B2 = 1801
| event_B3 = First Republic
| dates_B3 = 1801-1938
| event_B4 = Civil War
| dates_B4 = 1931-1938
| event_B5 = Military Rule
| dates_B5 = 1938-1968
| era_C = Third Republic
| era_C_dates = 1968-
| event_C1 = Golden Decade
| dates_C1 = 1974-1986
| event_C2 = Economic Crisis
| dates_C2 = 1986-1994
| event_C3 = Tech Age
| dates_C3 = 1994-
}}
===Pre-Colonial Period===
Little is known about the period before Ulethan colonisation. Fayaan was inhabited by Ouisx, Corxich and Huny tribes. Agriculture was probably introduced around 500 BCE? but even in 1500 CE many tribes still lived a hunther-gatherers. The Bai founded several coastal cities and trading posts on the west coast between 1000 and 1500 CE. In southern Fayaan several Kue villages existed.


===Colonial Period 1500-1755===
With 14 years I discovered OGF and I received the country Kofuku where I’m right now.
====Early Lentian colonization 1500-1610====
The Lentian explorer Erik Meulenaers with his vessel 'Eenhoorn' is the first known Ulethan visitor of the Fayaan western coast in 1473. Lentian merchantes gained interest in Fayaan as a trading centre for exotic fruits and spices. A private trading company led by the Asselmans and Goedhuys families founded the city of Noordkaap in 1489 (according to oral traditions) or 1492 (according to inscriptions in the Noordkaap Church). Over the next decades, Lentian merchants united in a trading company called ''Koloniale Kompagnie van Archanta Minor (KKAM)'' which founded trading centres along the Fayaan western coast. The KKAM encouraged the settlement of both Castellan and Lentian farmers and craftsman, taking also advantage of religious tensions in Uletha.  


====Golden Age of Colonialism 1610-1690====
In 2020 with 16 years old I finished [[Bako-Huz]]  map. My biggest one for now with 4.5 m2. It’s 2.5 meters long and 2 meters wide. Right now I’m making this map exactly the same in OGF.
By the early 1600s, the KKAM structured their Archanta Minor colonies into different governates, each centred around a major trading post: Noordkaap (Noordkaap and Witzandmond), Citroenkust (Zonnevliet), Grootmui, Sint Sebastiaanshaven, Hallond, Santa Cruz, Hoopsbaai, Villa Ronda, Huysburg, Klaarmeer, Yldago, St Baafsland, Triumfo and Vuysburg. Large plantations were erected where tropical fruits and spices were grown. Also, logging become was important, resulting in an increasing shipyard industry that provided Lentian trading companies with ships. The ports towns developped as trading centres between Bai and Uletha.  


During the colonial period, society developed in a very strict hierarchical way. Colonies were governed by a governor who was controlled by merchant guilds and agricultural estate owners. Craftsmen and agriculture labourers remained poor and had no political power. In 1630 the Noordkaap Governate was the first to establish an elected parliament ''Staten Generaal'', but only major taxpayers had voting rights. Soon followed the other governates.  
I really feel that this is my passion, so right now I’m studying to become a Road Engineer or Urbanist.


====Ingerish Period 1690-1765====
The wealth of Fayaan attracted the attention of Ingerland. Social unrest increased in the late 1680s. The KKAM had few military forces and had difficulties suppressing revolts in Santa Cruz, Triumfo and Hoopsbaai. Ingerland seized the opportunity and send a fleet to the Hoopsbaai/Santa Cruz area in 1680, under the pretext of defending Ingerish trade routes against piracy. With the KKAM structure weakened by internal struggles and revolts, they were unable to give a proper response. The governates if Santa Cruz and Huysburg raised an own fleet, which was destroyed during the ''sea battle of la Selva (July 4th 1690)''. Dyuring the following months Ingerish troops occupied easily the different Fayaan governates, except for Noordkaap. In the same period, the Vuysburg was lost to Kue forces.


Formally the Fayaan region became the ''Ingerish Protectorate of Northern Archanta''. In 1692 New-Willhead was founded as the new governate capital on the southern shores of the Hoopsbaai - near the location of the contemporary parliament in Fayaan City. From New-Willhead the protectorate was governed with an iron hand. Ingerish was introduced as the official administrative and trade language, even though few people spoke Ingerish. The Northern Archanta economy was reshaped to produce and export agricultural goods and mining products. Merchants lost much of their political power, though New-Willhead and Huysburg remained important trading centres.


===Independence to Military Rule===
'''SANDBOX:'''
====Liberation movement and unification (1755-1801/1861)====
With decreasing economic profits, Ingerland slowly lost its grip on Northern Archanta. Piracy became common and in the 1740s and 1750s several cities were sacked. Where protection from Ingerish troops was inefficient, several city militia were founded. After a major (but failed) pirate raid on Zonnevliet in 1755, a rebellion broke out in Citroenkust, which started the '''First''' '''Independence War (1755-1765).''' Aided by Noordkaap troops, Citroenkust, Grootmui and Sint Sebastiaanshaven were liberated from Ingerish occupation. In 1765 the '''Treaty of Huysburg''' ended the Independence War and allowed nothern Munion to be independent as the '''Union of Northern Munion'''.


Peace was only of a short duration, and in 1780 again a widespread rebellion broke out, starting in Santa Cruz. This started the '''Santa Cruz War (1780-1789)''' in which local militia fought with Ingerish troops. Officially Noordkaap was not involved, but they supported several militia financially. After Huysburg (1783), Santa Cruz (1784) and Puerto Cruz (1788) were liberated, the Ingerish retreated. The '''Treaty of Hoopsbaai (1789)''' ended the war, allowing the governates to become independent again.
'''SANDBOX:'''


After the Ingerish troops left, Noordkaap, Citroenkust, Sint-Sebastiaanshaven and Hallond were unified in the Union of Northern Munion, but none of the other governates joined in 1789. Gloriosa, formally part of the Santa Cruz Governate, declared independence from Santa Cruz in 1791 and joined the Union. Under economic pressure and fearing renewed Ulethan occupation, soon a political pro-unification movement emerged. This resulted in the founding of the '''Confederate Union of North Munion''' in 1801, but Yldago, Santa Cruz and Hoopsbaai didn't become a member. Yldago and Santa Cruz joined the confederation in 1831, after much political pressure.  The Hoopsbaai area still had an important Ingerish population and remained heavily divided, lacking a central governate and suffering from a civil war. Military struggles between the different city militia remained common. After several military interventions of Fayaan in the 1830s, the Hoopsbaai State joined the union in 1839 with the promise of safety for the Ingerish population. 
'''SANDBOX:'''


In '''1806''' the confederation was renamed '''Union of the Colonies of Fayaan''', which was a politically more neutral name. Fayaan was the name of a mythical 16th century settlers family which occurs in many mythical tales in the colonies. It remains uncertain if the family really existed, although a Fayaan estate in the Noordkaap State is known since 1590 (pre-dating the myths).


The Union of the Colonies of Fayaan was organized as a confederation where the member states had still relatively much political power. In 1838 the eastern coast was organized as a territory with three states: Hoogland, Gloriosa and Struiskust.
'''Hardan Mythology'''
To strengthen the national feelings, the new capital '''Fayaan City was founded in 1868''' at the Bay of Hope (Hoopsbaai). Although today the image often exist of Fayaan City being founded in some pristine setting, the Bay of Hope was actually by 1868 already heavily urbanized with the towns of St-Jans-Hoop and St-Denijs-Hope and the adjoining Bai City in the north; and the towns of New-Willhead (now President City), Oxmarsh and La Carolina around the Fayaan Deep. Ingerish settlers remained important in the Hoopsbaai area, and today Fayaan City has still an important Ingerish population. Fayaan City quickly grew as capital, and became the major export harbor and economic hub of Fayaan in the 1870s.
 
=Major Gods=
 
{| class="wikitable sortable" border="1" style="margin:0px;width:100%;"
|-
  ! style="width: 15%;" | Name in English/Darrsian
  ! style="width: 15%;" | Name in Grisean
  ! style="width: 15%;" | Name in Bjeri
  ! style="width: 25%;" | Photo
  ! style="width: 30%;" | Description
  ! class="unsortable" | Notes
 
|-
|Aspera
|
|Aspera
|
|Female. Wisdom/Creation
|
|-
|Jomon
|
|Dzyomon
|
|Male. Harvest
|
|-
|Kinto
|
|Kinto
|
|Male. War
|
|-
|Korban-Kavjan
|Qorban-Kavchan
|
|
|Male & Female. Chaos & Order
|
|-
|Masse
|Masě
|
|
|Male. Earth/Mountains
|
|-
|Radirel
|
|Radirel
|
|Male. Rain
|
|-
|Nali
|Naly
|
|
|Female. Death/Evil
|
|-
|Senai
|Seni̊
|
|
|Male. Moon/Stars
|
|-
|Lenyana
|Ľeňana
|
|
|Female. Sun/Light
|
|-
|Anya
|Aňa
|
|
|Female. Rivers/Lakes/Fjords
|
|-
|Meronek
|
|Meronĕk
|
|Male. Ocean/Sea
|
|-
|Kahira
|Kahyra
|
|
|Male. Fire/Love/Life
|
|-
|Senriu
|
|Senrju
|
|Female. Forest/Plants
|
|-
|Njosvøna
|Ňósvøná
|
|
|Male. Fog
|
|-
|Lyssa
|
|Ljissa
|
|Female. Art
|
|-
|Njårka
|Ňarka
|
|
|Male. Cold/Ice/Snow
|
|-
|Ferendak
|
|Ferendak
|
|Male. Wine
|
|-
|Serini
|
|Serini
|
|Female. Hunting
|
|-
|Denayka
|
|Denajika
|
|Female. Travel/Exploration
|
|-
|Hespora
|
|Hespora
|
|Female. Home/Hospitality
|
|}
 
=Minor Gods=
{| class="wikitable sortable" border="1" style="margin:0px;width:100%;"
|-
  ! style="width: 15%;" | Name in English/Darrsian
  ! style="width: 15%;" | Name in Grisean
  ! style="width: 15%;" | Name in Bjeri
  ! style="width: 25%;" | Region where is most common (Map image)
  ! style="width: 30%;" | Description
  ! class="unsortable" | Notes
 
|-
|Salandira
|
|Salandira
|
|Female. Apples
|
|}
 
=Mythological Creatures=
 
==Intelligent Creatures==
 
 
==Other Creatures==
===Walking Trees===
Due to the extensive amount of forests on Harda, many mythological creatures live there, including the Walking Trees.
 
'''Description:''' As their name says, those trees can move or even talk by themselves. They do not have face or a mouth, but they produce loud whispers. Their roots and branches look like human arms and legs. Most of them look like old trees on the outside and cannot be differentiated from another normal tree if they are not moving.
 
'''Origins:''' Walking Trees are not born, they are created as normal old trees that at some point have been cursed and come alive. When a child below five years old dies, their soul sometimes is not strong enough to reach the heavens. Those souls are stuck on the earth-world. The goddess Nali/Naly of Darkness collects those lost souls and takes them to the forests. In the forest she gives half of the souls to Hardan Fairies and the other half to the walking trees.
 
'''Life:''' Walking Trees will not remember anything about their past life and simply walk around the forests. The only way for a walking tree to turn back to human is via Masse/Masě the god of earth and plants. By pleasing this god, he may go and search for the walking tree souls and turn them back into humans. Unfortunately, there is a small chance of this actually happening because it’s hard for even a god to find a specific tree between all trees in the massive forests of Harda.
 
===Hardan Fairies===
Hardan Fairies are mythological creatures that live in the forests. They can be both male and female and they are normally about the size of a human’s hand. They do not fly nor have wings. To move around they have the ability to teleport across short distances of about 50 meters. In their faces they only have two eyes but no mouth or nose. They can change colours depending on the emotions but are normally green or brown.
 
'''Origins:''' There are diverse ways for fairies to appear. The first one is reproduction, as they are able to have children. The other way is with the souls of lost children. Same with the Walking Trees, the goddess Nali/Naly will collect the souls of lost children and give half of these souls to the fairies, and the other half to the Walking Trees.
 
'''Life:''' Hardan Fairies are really difficult to see. They do not like humans and always will keep away from them. They live together in groups of a few dozen. Their houses are underground - not caves but fancy underground palaces. However, they are not capable of building the palaces on their own. The goddess Nali/Naly builds them for the fairies. In return, a third of the fairies born are sent to the domains of darkness to serve the goddess. The other 2 thirds stay in the forests and serve her as spies.
 
===Harda Dragons===
As in many other mythologies, Hardan Mythology also contains the concept of dragons. There are two recorded types of them. In the early descriptions before the 15th century they are represented having the bodies of a lizard, the heads of a turtle, and the wings of a bird. After the 15th century because of the Ulethan influence found in parts of Harda, they were changed to the standard Ulethan description dragons, but in the areas that remained untouched by the colonising powers, the original description lives on.
 
'''Origins:''' Harda Dragons were created at the same time as humans, but the process of their creation began much earlier. Korban-Kavjan/Qorban-Kavchan, the twin gods of strife/chaos and order/justice saw that humans were too powerful, so he decided to limit them by creating an even more powerful creature. For inspiration they announced a contest amongst the animals to find the most powerful animal on earth. The animal that survives the longest will be the winner and turned into a dragon more powerful than humans. All animals started killing and eating each other. The turtle hide itself on its shell. The lizard hid in between two rocks. And the birds went to the sky so they couldn’t be caught. All the rest of animals died and killed themselves until only the turtle, lizards, and birds were left. No one got out of their hide place. After several hundred years with no progress the twin gods decided to stop the contest and created the dragon mixing the three animals proprieties so it could be the strongest animal in history.
 
=Holy Places=
 
{| class="wikitable sortable" border="1" style="margin:0px;width:100%;"
|-
  ! style="width: 15%;" | Name in English
  ! style="width: 15%;" | Name in Grisean or Darrsian
  ! style="width: 20%;" | Location
  ! style="width: 10%;" | Country
  ! style="width: 40%;" | Description
  ! class="unsortable" | Notes
 
|-
| GT Great Temple
|
|
|
|
|
 
|-
| Kofuku Great Temple
|
|
|
|
|
 
|-
| Bjorn Island
|
|
|
|
|
 
|-
| Sorkahira Islands
|
|
|
|
|
 
|-
| Sorvann
|
|
|
|
|
 
|-
| Grisean Great Lakes
|
|
|
|
|
|}
 
=As a Religion=
 
==GT==
 
==Kofuku==
 
=Stories / Myths=
 
==Myths about Major Gods==
 
==Myths about Minor Gods==
 
==Myths about Creatures==
 
==Other Myths==

Revision as of 14:39, 30 March 2022

Template:Babel

User of Kofuku in Opengeofiction.

Hi, I'm a mapper from Spain. I started making maps of cities sience I was 6 years old.

When I was 10 years old I created my first big map, scale 1:5000. When I finish that map my love for maps was so big that I started to make maps always and everywere. Later, when I was 12 yers old I started to make my super big proyect. It was a fictional country called Huachachi in a fictional world. I started to make a big map of 1.32 m2 scale 1:10000 of the capital called Huachachi D.F. I also started to make maps of the world.

With 14 years I discovered OGF and I received the country Kofuku where I’m right now.

In 2020 with 16 years old I finished Bako-Huz map. My biggest one for now with 4.5 m2. It’s 2.5 meters long and 2 meters wide. Right now I’m making this map exactly the same in OGF.

I really feel that this is my passion, so right now I’m studying to become a Road Engineer or Urbanist.


SANDBOX:

SANDBOX:

SANDBOX:


Hardan Mythology

Major Gods

Name in English/Darrsian Name in Grisean Name in Bjeri Photo Description Notes
Aspera Aspera Female. Wisdom/Creation
Jomon Dzyomon Male. Harvest
Kinto Kinto Male. War
Korban-Kavjan Qorban-Kavchan Male & Female. Chaos & Order
Masse Masě Male. Earth/Mountains
Radirel Radirel Male. Rain
Nali Naly Female. Death/Evil
Senai Seni̊ Male. Moon/Stars
Lenyana Ľeňana Female. Sun/Light
Anya Aňa Female. Rivers/Lakes/Fjords
Meronek Meronĕk Male. Ocean/Sea
Kahira Kahyra Male. Fire/Love/Life
Senriu Senrju Female. Forest/Plants
Njosvøna Ňósvøná Male. Fog
Lyssa Ljissa Female. Art
Njårka Ňarka Male. Cold/Ice/Snow
Ferendak Ferendak Male. Wine
Serini Serini Female. Hunting
Denayka Denajika Female. Travel/Exploration
Hespora Hespora Female. Home/Hospitality

Minor Gods

Name in English/Darrsian Name in Grisean Name in Bjeri Region where is most common (Map image) Description Notes
Salandira Salandira Female. Apples

Mythological Creatures

Intelligent Creatures

Other Creatures

Walking Trees

Due to the extensive amount of forests on Harda, many mythological creatures live there, including the Walking Trees.

Description: As their name says, those trees can move or even talk by themselves. They do not have face or a mouth, but they produce loud whispers. Their roots and branches look like human arms and legs. Most of them look like old trees on the outside and cannot be differentiated from another normal tree if they are not moving.

Origins: Walking Trees are not born, they are created as normal old trees that at some point have been cursed and come alive. When a child below five years old dies, their soul sometimes is not strong enough to reach the heavens. Those souls are stuck on the earth-world. The goddess Nali/Naly of Darkness collects those lost souls and takes them to the forests. In the forest she gives half of the souls to Hardan Fairies and the other half to the walking trees.

Life: Walking Trees will not remember anything about their past life and simply walk around the forests. The only way for a walking tree to turn back to human is via Masse/Masě the god of earth and plants. By pleasing this god, he may go and search for the walking tree souls and turn them back into humans. Unfortunately, there is a small chance of this actually happening because it’s hard for even a god to find a specific tree between all trees in the massive forests of Harda.

Hardan Fairies

Hardan Fairies are mythological creatures that live in the forests. They can be both male and female and they are normally about the size of a human’s hand. They do not fly nor have wings. To move around they have the ability to teleport across short distances of about 50 meters. In their faces they only have two eyes but no mouth or nose. They can change colours depending on the emotions but are normally green or brown.

Origins: There are diverse ways for fairies to appear. The first one is reproduction, as they are able to have children. The other way is with the souls of lost children. Same with the Walking Trees, the goddess Nali/Naly will collect the souls of lost children and give half of these souls to the fairies, and the other half to the Walking Trees.

Life: Hardan Fairies are really difficult to see. They do not like humans and always will keep away from them. They live together in groups of a few dozen. Their houses are underground - not caves but fancy underground palaces. However, they are not capable of building the palaces on their own. The goddess Nali/Naly builds them for the fairies. In return, a third of the fairies born are sent to the domains of darkness to serve the goddess. The other 2 thirds stay in the forests and serve her as spies.

Harda Dragons

As in many other mythologies, Hardan Mythology also contains the concept of dragons. There are two recorded types of them. In the early descriptions before the 15th century they are represented having the bodies of a lizard, the heads of a turtle, and the wings of a bird. After the 15th century because of the Ulethan influence found in parts of Harda, they were changed to the standard Ulethan description dragons, but in the areas that remained untouched by the colonising powers, the original description lives on.

Origins: Harda Dragons were created at the same time as humans, but the process of their creation began much earlier. Korban-Kavjan/Qorban-Kavchan, the twin gods of strife/chaos and order/justice saw that humans were too powerful, so he decided to limit them by creating an even more powerful creature. For inspiration they announced a contest amongst the animals to find the most powerful animal on earth. The animal that survives the longest will be the winner and turned into a dragon more powerful than humans. All animals started killing and eating each other. The turtle hide itself on its shell. The lizard hid in between two rocks. And the birds went to the sky so they couldn’t be caught. All the rest of animals died and killed themselves until only the turtle, lizards, and birds were left. No one got out of their hide place. After several hundred years with no progress the twin gods decided to stop the contest and created the dragon mixing the three animals proprieties so it could be the strongest animal in history.

Holy Places

Name in English Name in Grisean or Darrsian Location Country Description Notes
GT Great Temple
Kofuku Great Temple
Bjorn Island
Sorkahira Islands
Sorvann
Grisean Great Lakes

As a Religion

GT

Kofuku

Stories / Myths

Myths about Major Gods

Myths about Minor Gods

Myths about Creatures

Other Myths