OpenGeofiction:Rules of the sea: Difference between revisions

From OpenGeofiction
(Importing)
 
m (summary)
 
(One intermediate revision by the same user not shown)
Line 1: Line 1:
__NOTOC__
OpenGeofiction has '''rules for coastal borders and the creation of islands''', without these our world would quickly become chaotic and crowded.


==Rules for sea borders==
== Rules for sea borders ==
{| style="width:100%;" cellpadding="20;"
Sea borders should be drawn '''22 km from the shore'''. Note the optional exceptions for island nations, and for bays which are mostly enclosed. (See also: [https://opengeofiction.net/user/Easky30/diary/22 How to create sea borders])
{|
|-
|-
| colspan="3" style="color:black;background:#FFCCCC;text-align:left;" | '''Users who want sea borders should draw them <span style="color:red">22 km from shore</span>'''.
| [[File:Seaborderguidelines01.png|320px|thumb|Draw 22km from shoreline]] || [[File:Seaborderguidelines02.png|320px|thumb|Baseline for island territories]] || [[File:Seaborderguidelines03.png|320px|thumb|Enclosed inland water]]
|-
|-
| colspan="3" style="color:black;background:#D7E3E3;text-align:left;" | Note the optional exceptions for island nations, and for bays which are mostly enclosed.  (See also: [http://new.opengeofiction.net/user/Easky30/diary/22 How to create sea borders.])
| [[File:Seaborderguidelines04.png|320px|thumb|No arbitrary border]] || [[File:Seaborderguidelines05.png|320px|thumb|Not just a baseline]] || [[File:Seaborderguidelines06.png|320px|thumb|Sea border must take into account islands]]
|-
| style="background:#D7E3E3;padding:0" width="33.333%"| [[File:Seaborderguidelines01.png|link=]]
| style="background:#D7E3E3;padding:0" width="33.333%"| [[File:Seaborderguidelines02.png|link=]]
| style="background:#D7E3E3;padding:0" width="33.333%"| [[File:Seaborderguidelines03.png|link=]]
|-
| style="background:#D7E3E3;padding:0" | [[File:Seaborderguidelines04.png|link=]]
| style="background:#D7E3E3;padding:0" | [[File:Seaborderguidelines05.png|link=]]
| style="background:#D7E3E3;padding:0" | [[File:Seaborderguidelines06.png|link=]]
|}
|}


==Rules for island building==
== Rules for island building ==
{| cellpadding="20;"
{|  
|-
|-
  | style="color:black;background:#D7E3E3;text-align:left;" colspan="2" | OGF has some rules for creating coastal and oceanic islands.  
  | OGF has some rules for creating coastal and oceanic islands.  
 
Without these rules, our world would eventually get pretty crowded...
Without these rules, our world would eventually get pretty crowded... →→→
  | [[File:Islandguidelines01.png|320px|thumb|Avoiding chaos]]
  | style="background:#D7E3E3;padding:0" | [[File:Islandguidelines01.png|link=]]
|-  
|-  
  | style="color:black;background:#FFCCCC;text-align:left;" colspan="2" | So therefore user-created islands should respect two basic principles:
  | Therefore user-created islands should respect two basic principles:
 
# Islands should be '''within 100 km of your mainland coastline''', and
'''1.) Islands should be <span style="color:red">within 100 km</span> of your mainland coastline''', and
# Islands should be '''reasonably small''' (use your judgement).
 
'''2.) Islands should be <span style="color:red">reasonably small</span> (use your judgement)'''.
 
Of course larger islands and more distant islands do exist in OGF, but in order to control their number they are normally created by the admin team only.
Of course larger islands and more distant islands do exist in OGF, but in order to control their number they are normally created by the admin team only.
 
  | [[File:Islandguidelines02.png|320px|thumb|Within 100km and reasonably small]]
  | style="background:#FFCCCC;padding:0" | [[File:Islandguidelines02.png|link=]]
|-  
|-  
  | style="color:black;background:#D7E3E3;text-align:left;padding:10px" width="33.333%"| If you add islands, remember to adjust your 22 km maritime boundary (if you have one).
  | If you add islands, remember to adjust your 22 km maritime boundary
  | style="color:black;background:#D7E3E3;text-align:left;padding:10px" width="33.333%"| Coordinate with your neighbors to create a natural looking environment across borders.
  | [[File:Islandguidelines03.gif|320px|thumb|Adjust the sea border]]
 
|-
| Coordinate with your neighbors to create a natural looking environment across borders.
Study real world maps to mimic islands realistically.
Study real world maps to mimic islands realistically.
  | style="color:black;background:#D7E3E3;text-align:left;padding:10px" width="33.333%"| Please create your own original islands, instead of copying land from Earth.
  | [[File:Islandguidelines04.png|320px|thumb|Coordination is important]]
|-
| Please create your own original islands, instead of copying land from Earth
| [[File:Islandguidelines05.png|320px|thumb|Do not copy]]
|-
|-
  | style="background:#D7E3E3;padding:0" | [[File:Islandguidelines03.gif|link=]]
  | If you are developing an island country, please do not "fatten" your island to gain more land area.
| style="background:#D7E3E3;padding:0" | [[File:Islandguidelines04.png|link=]]
If you would like more territory, then please contact admin to select a bigger territory.
| style="background:#D7E3E3;padding:0" | [[File:Islandguidelines05.png|link=]]
  | [[File:Islandguidelines06.png|320px|thumb|Do not fatten]]
|-
  | style="color:black;background:#D7E3E3;text-align:left;padding:10px" | Do not build islands over shipping lines.  (Sometimes shipping lines may not show in your map editor.  Check the OGF map after making any islands to be sure no shipping has been affected.)
| style="color:black;background:#D7E3E3;text-align:left;padding:10px" | And if you are developing an island country, please do not "fatten" your island to gain more land area. If you would like more territory, then please contact admin to select a bigger territory.
|-
  | style="background:#D7E3E3;padding:0" | [[File:Islandguidelines07.png|link=]]
| style="background:#D7E3E3;padding:0" | [[File:Islandguidelines06.png|link=]]
|}
|}


==Rules for shipping lines==
== Rules for ferry lines ==
{| cellpadding="20;"
Ferry routes should be mapped following {{OSMW|Tag:route%3Dferry|OpenStreetMap guidelines}}. Historically, shipping routes were also mapped in OGF, however this is no longer supported.
|-
| style="color:black;background:#FFCCCC;text-align:left;padding:20px" colspan="3"| [[File:Achtung.svg|20x20px|]] '''Long distance shipping lines are recommended for advanced users only.''' For more detailed advice, see [[OGF:Shipping lines]].
|-
| style="color:black;background:#D7E3E3;text-align:left;padding:10px" width="33.333%"| Shipping lines require the permission of users at both ends.  Do not delete or edit others' shipping lines.
| style="color:black;background:#D7E3E3;text-align:left;padding:10px" width="33.333%"| Shipping lines shouldn't have unnecessary detours or sharp angles.  They should be reasonably straight and bend in wide curves when turning.
| style="color:black;background:#D7E3E3;text-align:left;padding:10px" | Shipping lines should leave ample room when rounding capes.  They should not cross over islands or tidal land.
|-
| style="background:#D7E3E3;padding:0" | [[File:Shippingrules01.png|link=]]
| style="background:#D7E3E3;padding:0" | [[File:Shippingrules02.png|link=]]
| style="background:#D7E3E3;padding:0" | [[File:Shippingrules03.png|link=]]
|-
  | style="color:black;background:#D7E3E3;text-align:left;padding:10px" | Shipping lines serving the same point should not cross.
| style="color:black;background:#D7E3E3;text-align:left;padding:10px" | The curves of shipping lines should be smooth, not jagged.
| style="color:black;background:#D7E3E3;text-align:left;padding:10px" | Do not create islands in the sea to serve as "stopping points" for your ships.
|-
| style="background:#D7E3E3;padding:0" | [[File:Shippingrules04.png|link=]]
| style="background:#D7E3E3;padding:0" | [[File:Shippingrules05.png|link=]]
| style="background:#D7E3E3;padding:0" | [[File:Shippingrules06.png|link=]]
|}


==See also==
== See also ==


For information about sea boundaries in the real world:  [https://en.wikipedia.org/wiki/Territorial_waters Territorial waters]
For information about sea boundaries in the real world:  [https://en.wikipedia.org/wiki/Territorial_waters Territorial waters]

Latest revision as of 13:13, 16 March 2022

OpenGeofiction has rules for coastal borders and the creation of islands, without these our world would quickly become chaotic and crowded.

Rules for sea borders

Sea borders should be drawn 22 km from the shore. Note the optional exceptions for island nations, and for bays which are mostly enclosed. (See also: How to create sea borders)

Draw 22km from shoreline
Baseline for island territories
Enclosed inland water
No arbitrary border
Not just a baseline
Sea border must take into account islands

Rules for island building

OGF has some rules for creating coastal and oceanic islands.

Without these rules, our world would eventually get pretty crowded...

Avoiding chaos
Therefore user-created islands should respect two basic principles:
  1. Islands should be within 100 km of your mainland coastline, and
  2. Islands should be reasonably small (use your judgement).

Of course larger islands and more distant islands do exist in OGF, but in order to control their number they are normally created by the admin team only.

Within 100km and reasonably small
If you add islands, remember to adjust your 22 km maritime boundary
Adjust the sea border
Coordinate with your neighbors to create a natural looking environment across borders.

Study real world maps to mimic islands realistically.

Coordination is important
Please create your own original islands, instead of copying land from Earth
Do not copy
If you are developing an island country, please do not "fatten" your island to gain more land area.

If you would like more territory, then please contact admin to select a bigger territory.

Do not fatten

Rules for ferry lines

Ferry routes should be mapped following OpenStreetMapW.svg OpenStreetMap guidelines. Historically, shipping routes were also mapped in OGF, however this is no longer supported.

See also

For information about sea boundaries in the real world: Territorial waters