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Forum:Territory application/BG18 - Wætsæte

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ForumsTerritory application → Territory application/BG18 - Wætsæte


Please fill in the information below to make a territory request.
Territory ID and proposed name
The Territory ID (from OpenGeofiction:Territories, e.g. AR123a) and proposed name of the country


BG18, Wætsæte

Physical geography
An overview of climate, topography and landscape of the country. With the exception of Beginner territories, you should always create a sketch map to illustrate & explain your plans. You can add a link to this (hosted on imgBB, Postimages or similar, but not imgur.com)


The Map

centred around an estaury, the land's shore is wet (hence the land's name; Wæt = Wet) akin to the Thames or the Maas & Waal's estauries, and like the aforementioned areas this is of a temperate climate.

Surrounding the area are hills which be the source of the most defined & lengthy rivers in the land; they become less & less defined as they wind down from the border going from hills like Snowdonia to those like the Souths Downs.

Human geography
A brief description of the territory demographics, economic development, land occupation, infrastructure and mapping style


The Map 2 : Electric Boogaloo

I've labelled the cities as to detail them in a more clear way;

1 is the capital, being on the most narrow part of the river (thus a major crossing, a substantial military & financial thing) that is also closest to the shore; these factors made it snowball into a major city and the seat of the nation.

2 is what the southerners & south-easterners go through to get to the capital, it being at the confluence of all 3 of the river's courses of course made it grow.

3 is the south's main portcity, being on the lake-side of the southern-most ford of this estaurial island that acts as a harbour for the city.

4 is a lesser portcity, though supplies it's fertile shire fine enough to be relevant.

5 is the de facto main portcity of the land, with the capital being at a narrow point of a terribly marshy river it's naval capacity isn't high so this portcity took the mantle.

6 is the north's main portcity, being in a natural harbour like the south portcity.

7 is inbetween them two rivers and is on the course from the northern border to the capital, so it naturally became a sort of respite for travellers and snowballed from there.

8 was built off a pre-existing castle from the previous peoples that dwelled there, it serves as a defense against whatever may come from the north.

9 was placed there because upstream looked empty, also it is at the confluence from a tributary into the main river.


the Roads are self-explanatory by what the cities histories are.

History & culture
A brief description of the intended culture and language


This is a beginner region so i'm not going to add a whole national thing, just 'generic medieval'

Past mapping
To support your request provide links to areas of OGF mapping which showcase your mapping skill. Mapping relevant to the requested theme & geography is especially useful.
The {{coord}}, {{node}}, {{relation}} or {{scalehelper}} templates can optionally be used to link to the OGF map - they result in nicely formatted links. Or you can paste in a URL.


This whole bit

Username & date
Sign and date the application by typing four tildes (~~~~) without spaces or "nowiki" tags.


Bealdbeorn (talk) 16:31, 15 August 2022 (UTC)