OGF:Making realistic railways/March 2018 Challenge

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This page is dedicated to the March 2018 Mapper's Challenge, the topic of which is Railways. See the challenge announcement in the user diaries here.

Eklas' railway tutorial

In relation to the challenge, User:Eklas has prepared a four-part guide to drawing basic railways. He posts a new chapter every Monday in March:

  • March 5th - Where do railways go? An overall introduction to railways, their history and use.
  • March 12th - Junctions and terrain: How railways adapt to local landscape, how to draw realistic curves and junctions.
  • March 19th - Stations 101: Types of railway stations and how to draw them.
  • March 26th - Depots and infrastructure: Depots, service yards, railway crossings, electricity and more.

It is recommended for beginner users to follow this tutorial, as it contains useful information as well as weekly exercise to practice skills at.

Share your work

In this section, everyone can post their train-related creations. Don't worry about fitting the categories below - draw absolutely whatever you want! It doesn't have to be a railroad per se, but anything rail-related, e.g. even a transport museum, a rail company office, a memorial of railway pioneers... Don't forget maps are always more interesting with stories, so make sure to write a few words about the things you have created. It also doesn't have to be your recent work only.

Please keep the place organized by adding a new subcategory for each entry: ====Subcategory title====

If your creation doesn't fit any of the existing categories, feel free to add a new one: ===Category title===

Railway line

Passenger terminus

Whangiora Railway Station, Anglesbury

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So, this is my main railway station. It has undergone some iterations of remapping already. First it was to short, so I extended the platforms into the city for about the length of a city block. The longest platform is now 350m. The through platforms initially were in the middle, now they are at the north end. There is also some maintenence stuff to the southwest.

I mapped this before the tutorials, but I think I got most of the second one right. The distance between tracks is 4m, and platforms are at least 6m (side-platforms) or 8m (island-platforms) wide. I did not tag the points (switches), I might do later, if we get a railway or public transport layer.

Let me know if you find something which needs to be improved.

Yes, I think you did well. Even though especially the switches before the platform(s) of the East Coast Main Line could be expanded in length and straightened, this wavy stretch of the tracks seems to have a radius too small. Some of the switches at the main (entrance) junction are short (<50 m) and some are really close to each other (<40 m from one switch to the start of another - doesn't apply for switches in opposite direction), but overall it looks decent. The yard is something I hope you will yet work on, because the switches and curves there are really small and the entrance looks pretty messy. - I really recommend looking at real world examples, that's the best way to learn. --Eklas (talk) 07:09, 17 March 2018 (CET)
I tried to extend some of the points. But space is limited there, so some of the crossovers and single/double slips will have to stay. I also noticed that the North Coast Main Line takes an unnecessary detour. That gives me the opprtunity to remodel the yard anyway. --Toadwart (talk) 15:04, 18 March 2018 (CET)
👍 --Eklas (talk) 20:10, 18 March 2018 (CET)

Ellmouth Wentonstone Road Station, Ellmouth, Glaster

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Ok, time to explain some things. I've just deleted the vast majority of Ellmouth city in preparation for some remapping. Most of the major roads and railways are still there, albeit some slightly realigned, however this station is a completely new addition to the city plan, and the first thing I've mapped in detail yet.

The South Glaster Railway Company built this station as a smallish temporary terminus, as the line was extended south to Ellmouth Harbour within years of its opening. Soon afterwards the line east to Reyston was opened too. In order to facilitate trains that ran straight from the north all the way down to Reyston, the main station of the the South Glaster Railway Company was relocated to a place further to the north (a place where I have not mapped, around the eastern vertex of the triangular junction).

This meant Ellmouth Wentonstone Road was downgraded to a minor station that ran trains through to Ellmouth Harbour. Ellmouth Harbour itself closed in the early 1960s in preference to a new port on Reyston Island (to the south). This rendered the entire branch useless and the line closed to passenger traffic at a similar date. However, Ellmouth Wentonstone Road was modified and retained as a parcel sorting depot for mail trains coming in from North Glaster for much of the 1970s and 1980s, although the eastern chord of the junction had been cut off by then and put out of use.

With unification and increased road transport in Glaster the mail train service ceased in 1985 and the station was closed. The parcel sorting facility was retained until 2000 when it was relocated to a new site (somewhere else). The entire facility lies derelict and vacant, and the area around it isn't particularly wealthy either.

Depressing, isn't it?

So tl;dr the station has served a terminus, a through station and a freight station. The station lies in a cutting, but for some reason tagging something as a cutting does not show up on the map so I just tagged it as a 'reverse embankment' instead. Quite a lot of its history is implied on the map in some form or another (I do like doing that). What are your thoughts on the station? I'm not exactly sure how to configure the points on entry to the station. Do they look ok?

I think that as a whole the station is pretty good, and I like the story behind it. The entrance looks a bit awkward because there is a lot of double switches, which otherwise aren't very common in the real world. I can't make you an illustration right now, but I'll describe my proposal: Currently, there's four input tracks (let's name them 1 through 4 from west to east), four tracks in the station (A - D), and switches (north to south) 1-3+2-4, 1-2+2-1 and 3-1+4-2. And that's a lot of complicated switches, yet you still can't reach platform A from track 4.
So my proposal would be to simplify: (from north to south) 1-2, 2-3, 3-4+4-3, 3-2, 2-1. That way you can reach all platforms from all tracks and it also looks much cleaner. Do I make sense? Also, make the switches smoother, I don't know if you saw the tutorial episode last week but the illustration there sums up what's important. --Eklas (talk) 20:10, 18 March 2018 (CET)
Thanks, I did modify the southern parts according to your plan but I found I ran out of space rather quickly so the 1-3+2-4 stayed as it was up north. Yuanls (talk) 21:19, 18 March 2018 (CET)

Nikolovac Main Station, Mallyore

Nikolovac Main Station was built in late 1860s and several times expanded. Currently, it has 7 platforms and it's the biggest and the most important passenger terminus in the Mallyore. The station building was expanded to the north in 1954. In late 1990s parking garage, shopping mall and a hotel have been added to the complex. The station is relatively close to the city center and it has tram and metro (TBA) connection with the rest of the city. It's close to the Parliament and Opera buildings, also there's a church aside where you can pray for a safe trip. :D

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Quality work. Well done! --Eklas (talk) 17:50, 31 March 2018 (CEST)

Transport hub

Odessa Central Railway Station, Singkangia

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Added new platforms and tracks added to fill up the space. I just uploaded the changeset so you might need to wait for a while.--Happy mapping and mind the platform gap! ZK (talk) 15:00, 22 March 2018 (CET)
Yes, the platforms are much better now. But what about the tracks outside of the station? They are still twenty meters apart from each other for no good reason. It then also makes the switches look weird: with larger track spacing, the switches will have to be longer. Keep in mind switches are basically a set of short curved segments, and they have to keep the minimum radius at 150 meters too. But overall, you're making progress, that's awesome. --Eklas (talk) 12:40, 23 March 2018 (CET)

Passenger station

Farahda Railway Station, Singkangia

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The other side of the railway line, Farahda station is the northern terminus of line 1 which starts from Odessa Central Station (see above). I did lots of improvements to the station, as like eklas said before for the Odessa Central Station, the platforms are too wide. So I made the width of the station shorter and thus the result. The station was built by the Ingerish and still stands today. Before the move, it was the terminus of the Wintanian-Singkangian Railway line (and does not look like that!) I will start drawing like factories, a power station and a sawmill around that station for the cargo coming from the forests and woods nearby.--Happy mapping and mind the platform gap! ZK (talk) 09:14, 25 March 2018 (CEST)

The track on the right is for a future depot which I built when eklas writes his bliki on depots. Hope that will come soon!--Happy mapping and mind the platform gap! ZK (talk) 09:14, 25 March 2018 (CEST)

The situation from Odessa Central repeats itself here: tracks too close together, platforms too wide. I would also recommend getting rid of that 3-way switch unless you really, really need it. --Eklas (talk) 17:50, 31 March 2018 (CEST)

So make the platforms narrower, and tracks wider this time? (By the way how to make the background on JOSM black instead of white?-so that I can see the scale marking.)--Happy mapping and happy easter to all! ZK (talk) 05:03, 1 April 2018 (CEST)

Yes. Make the tracks 4.5 meters apart and adjust the platforms accordingly. You can turn off the Potlatch 2 map style (Alt+Shift+M), or you can actually change the color of the scale tool in Edit - Preferences - Display settings - Colors. --Eklas (talk) 12:06, 1 April 2018 (CEST)

Staré mesto station, Litvania

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Built by the LMD, as part of a corporate affair between the LMD and the PZS. See last years Bliki entry.. It later became obsolete after the rival station became the main one. Currently serves as a regional line hub, with most regional and internal lines depart from here. Not amazing, but nonetheless a thing I made. ~~Michal (talk) 21:45, 6 March 2018 (CET)

Okay, I'm familiar, this is not a bad station at all, though I still think some improvements can be made, especially regarding width of the platforms and track layout. Keep an eye out for the March 19th post, you might learn a thing or two. --Eklas (talk) 22:44, 6 March 2018 (CET)

Jorvaharju vanaraudtee, Jorvaraanta, Käntonmaa, Karolia

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Something slightly different here - the JVR is a heritage railway in the centre of Karolia and recreates railway life from about 1880-1940. The line was originally an route to Känton which would be shorter than the routes via Paas or Majoslinna and would carry farm freight. However the line never got further than Jorvaraanta and was hardly profitable. It was removed from the RVK-KSF network but soon after bought and operated by enthusiasts who brought a variety of old Karolian steam and diesel locomotives here and run a regular tourist service down via several preserved stations to the main line junction at Siinsaparvu. The station at Jorvarranta is the main terminus and has a large yard to stable and maintain the many steam locomotives and old wagons used by the railway, as well as a museum and cafe in an old dining car.

The railway is based on various UK heritage railways including the Watercress Line and Swanage Railway. (bear in mind Karolia uses 1544mm broad gauge and a very wide loading gauge, so hence why tracks and platforms are wider than in standard gauge countries) Sarepava (talk) 21:28, 12 March 2018 (CET)

I love the idea! Very creative. The only thing I'm really concerned about is this point where three tracks cross each other, which I've honestly never seen before and doubt it's feasible. Otherwise good job. --Eklas (talk) 23:13, 12 March 2018 (CET)

Banujské Nové Město, Banuvia Region, Drabantia

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I guess it's my turn to share: here's a station I've been working on. It's located in Banujské Nové Město, a town with some 40,000 residents about 35 kilometers east of Odrava, my country's capital city. This station serves about 150 trains on three lines (one main intercity, one commuter and one local) daily. It also has a small cargo terminus and a handful of side tracks serving freight trains, which is convenient because there are two industrial plants nearby. In the west, there is a small depot. Inspired by various stations in the Czech Republic. --Eklas (talk) 14:14, 18 March 2018 (CET)

Rapid transit

The Photon Rapid Transit Stops, Solaria, Solaria

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Hello everybody. In the past two weeks I have begun creating a rapid transit system for my capital city, Solaria, and would love your thoughts and feedback on my system so far. I have selectively zoomed in on a single point of the system along the beachfront, which I particularly like, and where the "photo" from Public Transportation in Solaria (City) was "taken". I encourage you to zoom out and look around. Again, I have only just begun so you will notice that there are quite a few things that are unfinished. Ignore the hub station for the commuter rail network right now, that is a work in progress, and pay attention to the sub-surface and at grade subway system I have recently implemented.

Thanks and happy mapping.

Neat! I however recommend you to smoothen some of the curves (make them more even and circular, but you don't have to resize them), to leave some more space between the tracks (4 meters seems enough) and to draw the platforms as areas - again, width is important: 4 meters at least, in case it's a single "isle" platform station, the track spacing should also increase: I leave out 1 m between the tracks and the platform edge, i.e. 6 meters between the tracks in total. Stay tuned for tonight's episode of the tutorial, where you'll learn more. Can't wait to see the area develop! --Eklas (talk) 07:15, 12 March 2018 (CET)

Freight station

East Erilyn Intermodal Terminal, Erilyn City, Esthyra

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OGFmapicon.png This imtermodal terminal is entirely a noob work. Roughly followed map sketches of multiple locations of this railway company, with some special features...

  • On the top-right corner of the map, you can see a short freight shuttle train runs between Southwest Kaspen Intercontinental Airport's cargo terminal and here. With something similar but much bigger than Mail Rail, this makes all the cargo into this terminal interchangeable through three modes of transport: Road, Rail, and Air, in order to accommondate international businesses.
  • One entrance, one exit, and another entrance/exit. A semicircle exit is featured as drawn in one of the locations I referenced.

I know the curves and switches are crooked...But at least I tried. --Austinhuang (talk) 02:42, 13 March 2018 (CET)

I think it's decent and better than many of the other railway stations in the OGF world already. What I do have a problem with is the junctions at Railway Street, which diverge off the main track at some 20°: this is not physically possible. The switch should start at the same angle as the original track segment and then slowly spiral into one direction or the other. The same goes for the junctions at Technology Street. --Eklas (talk) 07:17, 13 March 2018 (CET)