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Udi's Bliki

Well, here is a first attempt to communicate my OGF activities - and to keep reasonable track of them. Maybe in the longer term, it will help me see what may or may not work. I've based it on Luciano's bliki. Thanks for the idea Luciano! I guess I'll have to make an archive too...

Recently, I've been dividing attention between drawing contours for the Kėzėpölān islands, developing the Kîqhapí language and getting distracted by other OGF things.


Contour drawing is fine, but takes concentration and dedication. It really make me appreciate the work that went into drawing the other OGF places so far with contours, like Tárrases, Khaiwoon and especially Roantra. Thilo uploaded my (tiny) contour file for Tąpi Rā, so I know I'm on the right track. It can be done.

Making contours for mountainous islands was interesting but time-consuming. Drawing contours for the urban area was both easier and more useful than I thought, since it made me understand better how things might fit together (e.g. levels of subway and former/current tunnels, where those quarry workings were and where the spoil heaps ended up). Too much detail really. Of course, I redesigned some of the residential blocks for the fifth? time, but I still can't decide how to finalise these. They are based on combinations of real world pedestrianised areas, but most maps - especially OSM - fail to deal with them well. Aerial photos are better. I downgraded and tunnelised more roads. What were once straight residential streets are now underground service ways. On the surface, pedestrianised areas and gardens. The residential buildings are still too 'blocky' for me... If I could start over, I'd do it differently. But its more important to move on now.


I have 'half' the Kîqhapí language. I know the phonemes, sound combinations and transliteration system, as well as some of the grammar and syntax, but I haven't got too far with the vocabulary. I incorporated some ideas from [Ithkuil] and [Kēlen], since they are so interesting, but went back towards less polysynthesis, to make it more 'human'. Since the language is designed to be highly idiomatic, the 'meaning of names' is still some way off.

And there are no names yet on the Kėzėpölān map (well, there are some, but those are mostly temporary or deprecated). But as Luciano says, everything has names. I can't tag things with their name though because I only have half the language, so I have a separate layer which has 'ideas for names' in it. Really, I don't know if this is useful or not, I tend to change things to fit.


Why is the OGF wiki so variable in quality? I think its because its so different from the real wikipedia. No-one edits other people's pages, even though they must see the typos, mistakes and inconsistencies in them. I made a couple of templates to let people know they could edit my pages. I'll follow this up soon.


Luciano's monthly challenge was stimulating. I had discussions with various other users about climate and how things fit together in OGF. At its most basic, my problem with the OGF world is that it isn't logical and there is no strategy to make it tie together. It becomes less believable the more closely you look at it, when really it should be the other way round. Ideas for Kėzėpölān are still loose, but it is conceived as real world southern hemisphere - which is why its located in OGF southern hemisphere (or perhaps I should say it isn't conceived of as real world northern hemisphere). It originally had a very cold climate, partly to fit in with the climate of Mahhal next door. Over time, northern Mahhal seems to have both warmed up and cooled down, and if this part of the world is to make sense, Kėzėpölān has to be similar to the lands surrounding it. Perhaps, if Mahhal isn't 'real world southern hemisphere' it doesn't make sense for them to be located next door to each other anyway, though the backstory between relationships between the states works fairly well, I think.

Aiki's ideas for climate in S.Antarephia made me think, if we could pinpoint or fix a climate at a location, wouldn't it just be better to shift a country to that location, rather than designing dubious ways to make the climate match an idea? The information in the OGF map is only data, presenting an idea - it can be shifted about. I realised I'd been imagining (eastern) S Antarephia climate much more like NW Europe than like NE N America, which it probably resembles more closely geophysically.

Earlier in the month I mapped Pasalia botanic gardens and talked with User:kingfries about how Pasalia could be reorganised. The botanics have some representative tree species from around the world, including Antarephia. The tree species are OGF analogues of real species, because surely the OGF world is of equal diversity to the real world? The question is how that happened.

--Udilugbuldigu (talk) 10:56, 24 January 2017 (CET)

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